Xinoz Posted September 8, 2014 Share Posted September 8, 2014 So, i have a question, when i'm joining my server it takes a long time to load before actually getting in-game, you see the MB's counting above the rotating circle, but is there a way to determine which files are being loaded at that time? So then i could see if any unnecessary stuff is being loaded since i want to make the server join faster. Link to comment
Anony# Posted September 8, 2014 Share Posted September 8, 2014 you need to create your own download manager .. (so you can create a tree to be downloaded from the way you like) obs. have other ways to do this however I believe that a download manager is the best one. Link to comment
Anubhav Posted September 8, 2014 Share Posted September 8, 2014 So, i have a question, when i'm joining my server it takes a long time to load before actually getting in-game, you see the MB's counting above the rotating circle, but is there a way to determine which files are being loaded at that time? So then i could see if any unnecessary stuff is being loaded since i want to make the server join faster. As he said. You'll need: downloadFile or fetchRemote to download files and those things. Link to comment
Xinoz Posted September 8, 2014 Author Share Posted September 8, 2014 That is not what i meant. It's not the normal download progress you see, like with map downloads, and all the other files but the other kind of loading, when your game loads you see the circle if it takes long, and if it really takes long you see the MB's counting, i want to determine what it is loading at that time, it could be everything i assume. Link to comment
Anubhav Posted September 8, 2014 Share Posted September 8, 2014 The resource for the PLAYER is loading. It will download and it will start! Link to comment
Xinoz Posted September 8, 2014 Author Share Posted September 8, 2014 Yes, okay, but my question is, can i see what stuff specifically is loading.. Link to comment
Anony# Posted September 8, 2014 Share Posted September 8, 2014 Yes, okay, but my question is, can i see what stuff specifically is loading.. https://wiki.multitheftauto.com/wiki/Re ... ncebrowser check for possible leaks. you use quality hosting or a local server? Link to comment
eAi Posted September 8, 2014 Share Posted September 8, 2014 Best thing to do is to delete all the resources cached on your client, then join your server, then have a look in the resources folder to see what is there. You can then see if there are any obvious large files. Link to comment
Xinoz Posted September 9, 2014 Author Share Posted September 9, 2014 The point is, i don't think the MB load count that i'm talking about is about the resources that are being loaded to the client. I came to this conclusion since when the circle appears with the long loading AFTER the normal download progress has been completed the MB count is above the 90 while my cached client resources folder is 50 MB. Could it be like some SQL queries loading or other bad coding on join? That's what i want to determine to speed up the server join Link to comment
ZL|LuCaS Posted September 9, 2014 Share Posted September 9, 2014 Picture: as @eAi, said reinstall the resources folder and add scripts one on one to see what is causing it. Link to comment
Xinoz Posted September 9, 2014 Author Share Posted September 9, 2014 Picture: as @eAi, said reinstall the resources folder and add scripts one on one to see what is causing it. That would be inefficient, since that's going to take a lot of time. Just a list of what's loading would help a lot. Link to comment
Xinoz Posted September 10, 2014 Author Share Posted September 10, 2014 Any MTA contributor that could help me out here? Link to comment
ikochachana Posted January 2, 2016 Share Posted January 2, 2016 That is my problem too, but anyway you cant avoid this noone can help you Link to comment
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