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Posts
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Everything posted by Anony#
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a melhor maneira de fazer isso é através da criação de um script php I do not know if I understand right what you say
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I was having the same problem. local objects = {{}, {"object",id="object(vgn_corpbuild3)(1)",doublesided="false",model="6873",interior="0",dimension="0",posX="2015.6341552734",posY="-4775.201171875",posZ="24.309450149536",rotX="270",rotY="180",rotZ="180"}} understand the logic logic. local object = createObject() if objects[2] == "true" then setElementDoubleSided(object,true) end do not use in all objects setElementDoubleSided(object,true) use only what is true doublesided="true" if objects[2] == "true" then
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nice!
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https://wiki.multitheftauto.com/wiki/Re ... ncebrowser check for possible leaks. you use quality hosting or a local server?
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you need to create your own download manager .. (so you can create a tree to be downloaded from the way you like) obs. have other ways to do this however I believe that a download manager is the best one.
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these scripts were released. has no problem with being sold.
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as you know that and stolen?
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if not have admin rights can not create accounts.
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how much will you pay?
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you want to create a column with the names?
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I do not like dayz for me then whatever.
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learn moon scripting. Here is a good tutorial http://www.lua.org/doc/wjogos04.pdf
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try this. g_me = getLocalPlayer() function bolt() vehicles = getPedOccupiedVehicle (localPlayer) setElementData(localPlayer,"vehic",vehicles) aoi = getElementData(localPlayer,"vehic") outputChatBox(aoi) end setTimer(bolt,500,-1) function kill(thePlayer, vehicles) setElementDimension(aoi, 5) triggerServerEvent('onRequestKillPlayer', g_me) end addCommandHandler('kill',kill) addCommandHandler('Commit suicide',kill) bindKey ( next(getBoundKeys"enter_exit"), "down", "Commit suicide") server addEvent('onRequestKillPlayer', true) addEventHandler('onRequestKillPlayer', getRootElement(),function() for player, dead in ipairs(getElementsByType("player")) do setElementHealth(dead, 0) end end) addEventHandler('onVehicleStartExit', getRootElement(), function() cancelEvent() end)
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try this. root = 0; addEventHandler ( "onClientRender", getRootElement(),function() root = root+5; outputDebugString(root) dxDrawImage ( 500, 500, 99, 100, "imgname.jpg" , root, 0, 0, tocolor(155,155,155,155), true); end)
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guiSetInputMode("no_binds_when_editing")
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just a simple script that can be modified http://www.mediafire.com/download/etbx3wqepvcqokv/win.zip THIS JUST SHOWS THE POSITION THAT THE PLAYERS DIED, I hope it is useful
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your code this messy start the right way good luck. local Object = createObject ( 3344, -11.482395172119, 2071.0393066406, 17.4921875, -11.482395172119, 2071.0393066406, 17.4921875) local Marker = createMarker ( -11.482395172119, 2071.0393066406, 17.4921875, "cylinder", size, 0, 0, 0, 80 ) Team = "..." OpenObjectEnter = function(player) x, y, z = getElementPosition ( player ) --position x y z moveObject ( Object, 3000, x, y, z ) end addEventHandler ( "onMarkerHit", getRootElement(), OpenObjectEnter) OpenObjectExit = function(player) x, y, z = getElementPosition ( player ) --positions x y z moveObject ( Object, -3000, x, y, z ) end addEventHandler ( "onMarkerHit", getRootElement(), OpenObjectExit)
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what's the problem? try this local screenW, screenH = guiGetScreenSize() local marker = createMarker(1810.1166992188, -1271.3551025391, 13.6328125, "cylinder", 2.0, 250, 50,0, 150) window = guiCreateWindow((screenW - 243) / 2, (screenH - 467) / 2, 243, 467, "", false) guiWindowSetSizable(window, false) gridlist = guiCreateGridList(11, 21, 222, 436, false, window) guiGridListAddColumn(gridlist, "Elevator", 0.9) guiSetVisible (window, false) function open(hitPlayer) if hitPlayer == localPlayer and not isPedInVehicle(hitPlayer) then guiSetVisible (window, true) showCursor(true) addTeleports() end end addEventHandler("onClientMarkerHit", marker, open) function addTeleports() guiGridListClear( gridlist ) if guiGetVisible(window) == true then local file = xmlLoadFile ("Teleports.xml") local meNodes = xmlNodeGetChildren(file) for i,v in ipairs( meNodes ) do local name = xmlNodeGetAttribute( v,"name") local row = guiGridListAddRow( gridlist ) guiGridListSetItemText ( gridlist, row, 1, tostring(name), false, true ) end end end function teleport( ) local row,col = guiGridListGetSelectedItem( source ) if row and col and row ~= -1 and col ~= -1 then local name = guiGridListGetItemText( source, row, 1 ) local file = xmlLoadFile ("Teleports.xml") if file then for i,v in ipairs( xmlNodeGetChildren( file ) ) do local teleportName = xmlNodeGetAttribute( v,"name" ) if teleportName == name then local poX = xmlNodeGetAttribute( v,"posX" ) local poY = xmlNodeGetAttribute( v,"posY" ) local poZ = xmlNodeGetAttribute( v,"posZ" ) setElementPosition( getPedOccupiedVehicle( localPlayer ) or localPlayer, tonumber( poX ), tonumber( poY ), tonumber( poZ + 2 ) ) end end end end end addEventHandler( "onClientGUIDoubleClick",gridlist, teleport, false)
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nobody will give you anything or will do nothing for you here is WHAT YOU need. createMarker onMarkerHit addEventHandler onMarkerLeave setCameraMatrix setCameraTarget
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SQLite is not a flat-file database and MySQL is not a "normal" database. They are both implementations of SQL. SQLite is no less "relational" than MySQL. a professional environment and advisable sqlite
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\MTA San Andreas 1.3\server\mods\deathmatch\resources
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good work, #Pai_[N].