mint3d Posted August 25, 2014 Posted August 25, 2014 Ok so I need help I made this script for roleplay but it only works when the script is started can anyone help me ? What could I use instead ? local sx, sy = guiGetScreenSize() local scrSrc = dxCreateScreenSource(sx, sy) local shaderFX = dxCreateShader("tinted_windows.fx", 1, 200, true) function skins() for keys, player in ipairs(getElementsByType("player")) do if ( getPlayerName(player) == "Jordan_Green" ) then --local shader, tec = dxCreateShader ( "texreplace.fx" ) local shader, tec = dxCreateShader("texreplace.fx", 2, 0, true, "ped") local tex = dxCreateTexture ( "textures/swmyri.png") engineApplyShaderToWorldTexture ( shader, "swmyri", player ) dxSetShaderValue ( shader, "gTexture", tex ) end end end addEvent("legitimateResponceRecived", true) addEventHandler("legitimateResponceRecived", getRootElement(), skins) function startTheRes() triggerServerEvent("tintDemSkins", getLocalPlayer()) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), startTheRes) addEventHandler("tintSkins", getRootElement(), startTheRes)
Et-win Posted August 25, 2014 Posted August 25, 2014 use event onclientrender I hope you don't mean to put that on function 'skins'.......
mint3d Posted August 25, 2014 Author Posted August 25, 2014 I need help so it sets a timer or something cause I don't want to restart the resource everytime I join...
Bonsai Posted August 25, 2014 Posted August 25, 2014 The resource does restart every time you join, at least the clientside.
mint3d Posted August 26, 2014 Author Posted August 26, 2014 It doesn't work unless I restart the resource...
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