Armando. Posted August 19, 2014 Share Posted August 19, 2014 Hello, I am mapping on MTA and I have a question everytime when I remove a building the lights stay. Like this: I really need to get this bullshit removed. Aswell how come's SA-MP has all the objects like walls and shit and MTA doesn't? Like this. http://www.k-dst.de/kategorien.php?kat=Objects%20added%20in%200.3e%20RC3 Link to comment
eAi Posted August 19, 2014 Share Posted August 19, 2014 My guess is because SA-MP doesn't allow you to download your own models, so they have to include them built-in to the client. I've never played SA-MP though, so I don't know if that's the case. Link to comment
DiSaMe Posted August 19, 2014 Share Posted August 19, 2014 My guess is because SA-MP doesn't allow you to download your own models, so they have to include them built-in to the client.I've never played SA-MP though, so I don't know if that's the case. Exactly. Unlike SA-MP, MTA doesn't do this kind of stuff for scripters - instead, it gives them flexibility to do it themselves. That allows you to have your own models, your own GUI and lots of other things which you can't have in SA-MP. Link to comment
MrDadosz Posted August 19, 2014 Share Posted August 19, 2014 ID: 4215 removeWorldModel (4215, 10000, 0, 0, 0) Link to comment
Armando. Posted August 19, 2014 Author Share Posted August 19, 2014 Is there any easy other Map editor or something? as MTA is easy to map. Link to comment
FernandoMTA Posted February 17, 2015 Share Posted February 17, 2015 Is there any easy other Map editor or something? as MTA is easy to map. Go in the directory of the map you've made. Edit the map file and that line of code: removeWorldModel (4215, 10000, 0, 0, 0) 1 Link to comment
FernandoMTA Posted December 22, 2018 Share Posted December 22, 2018 https://dev.prineside.com/gtasa_samp_model_id/ This helps finding the IDs of those objects you can't remove in the Editor, and have to do manually. Link to comment
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