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limits on createRadarArea()


Doom8890

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Hi, quick question :P

When I create extra large radar areas using createRadarArea() function they appear on the player map(F11) but not on the radar in the corner but when I reduce X and Y size of the area they work as intended. Does this function have size limit or perhaps limit on amount of areas you can create with it?

I even tried to narrow it down myself but the size limit seems to shift, maybe it's due to RAM limit(but I somehow doubt it, radar areas don't seem to take much RAM at all).

Well, fill me in with infos!

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By any chance, you used a negative value in the size?

No, I didn't.

I have few of these large zones and none of them shows on radar, however if I decrease size to like 100, they show normally.

createRadarArea(71.701171875,-2789.59765625,2924.03125,1937.36816406,255,0,0,115) --LS zone main 

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Where is the size in there? I only see R, G, B, A.

I don't know what you mean by that, these are the coordinates.

  
-- original function according to the wiki 
radararea createRadarArea ( float leftX, float bottomY, float sizeX, float sizeY, 
                          [ int r = 255, int g = 0, int b = 0, int a = 255, 
                            element visibleTo = getRootElement() ] ) 
  
-- these are my parameters, only I didn't put them in variable, I used them directly as you can see on the previous post 
leftX= 71.701171875, 
bottomY = -2789.59765625 
  
sizeX = 2924.03125 
sizeY = 1937.36816406 
  
255,0,0 = rgb colors and the last parameter is alpha 
  

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