MisterQuestions Posted August 13, 2014 Share Posted August 13, 2014 Hi, i have a dude and its how to set the volume to 50% or less to play another sounds, and when that sound is finished. stop playing it and set the map music to 100 again, any one could help me? Link to comment
Et-win Posted August 13, 2014 Share Posted August 13, 2014 local gMap = exports.mapmanager:getRunningGamemodeMap() local mapRoot = getResourceRootElement(gMap) getElementsByType("sound", mapRoot) Link to comment
MisterQuestions Posted September 7, 2014 Author Share Posted September 7, 2014 Mmmm...And how to set the volume to 50% or less? Link to comment
koeno100 Posted September 7, 2014 Share Posted September 7, 2014 setSoundVolume(theSound, 0.5) Link to comment
MisterQuestions Posted September 7, 2014 Author Share Posted September 7, 2014 so if it will be like this...?? local gMap = exports.mapmanager:getRunningGamemodeMap() local mapRoot = getResourceRootElement(gMap) theSound = getElementsByType("sound", mapRoot) setSoundVolume(theSound, 0.5) Link to comment
koeno100 Posted September 7, 2014 Share Posted September 7, 2014 so if it will be like this...?? local gMap = exports.mapmanager:getRunningGamemodeMap() local mapRoot = getResourceRootElement(gMap) theSound = getElementsByType("sound", mapRoot) setSoundVolume(theSound, 0.5) Almost. local gMap = exports.mapmanager:getRunningGamemodeMap() local mapRoot = getResourceRootElement(gMap) theSounds = getElementsByType("sound", mapRoot) for placeNumber,sound in ipairs(theSounds) do setSoundVolume(theSound, 0.5) end Link to comment
MisterQuestions Posted September 7, 2014 Author Share Posted September 7, 2014 What does this do? for placeNumber,sound in ipairs(theSounds) do Link to comment
koeno100 Posted September 7, 2014 Share Posted September 7, 2014 theSounds is a table filled with all sounds from gMap that code will basically take every single sound in the table and set the volume to 50% Link to comment
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