Seba500PLK Posted August 12, 2014 Posted August 12, 2014 Hi, does not display blip. Please help me In Server-Side function blips() local account = getPlayerAccount (localPlayer) if isObjectInACLGroup ( "user." .. getAccountName(account), aclGetGroup ( "Admin" ) ) then blip1 = createBlip( 1586.1999511719, 1236.4000244141, 9.800000190735, 35, 2, 255, 0, 0, 255, 0, 99999 ) end end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()),blips) in Client-side clear
Et-win Posted August 12, 2014 Posted August 12, 2014 local account = getPlayerAccount (localPlayer) You can't give up 'localPlayer' because it's not client-side. Instead use: getElementsByType("player") And loop through them. ~Scripts~ Clan War System V1.2.0 ~Maps~ [DM]Et-win - The Run [FUN]Et-win - Drift Rocket [FUN]Et-win - Drift Rocket // [DD]Et-win - Cross 3xC
Max+ Posted August 12, 2014 Posted August 12, 2014 --Server addEventHandler("onResourceStart",resourceRoot, function ( ) for _, nMax in ipairs ( getElementsByType ( 'player' )) do local nAccount = getPlayerAccount(getAccountName ( nMax )) if isObjectInACLGroup ( "user." .. nAccount, aclGetGroup ( "Admin" ) ) then blip1 = createBlip( 1586.1999511719, 1236.4000244141, 9.800000190735, 35, 2, 255, 0, 0, 255, 0, 99999 ) end end end ) i sure you Know how to destory the blip later . - New , Kill System - New, GameMode Intro - Leve / Exp System - New nametag showing style - New , Hud For Players - Skin Selection from SA-MP - Money System / Buy Weapons - Drop Weapons - New, Flood System - New , Group Assign - Gun license For Weapons - Random Rule System For Money
Et-win Posted August 12, 2014 Posted August 12, 2014 addEventHandler("onResourceStart",resourceRoot, function ( ) for _, nMax in ipairs ( getElementsByType ( 'player' )) do local nAccount = getPlayerAccount(getAccountName ( nMax )) if isObjectInACLGroup ( "user." .. nAccount, aclGetGroup ( "Admin" ) ) then blip1 = createBlip( 1586.1999511719, 1236.4000244141, 9.800000190735, 35, 2, 255, 0, 0, 255, 0, 99999 ) return end end end ) Otherwise you create serveral blips if there is more than 1 admin, since it's only creating the blip on 1 position. ~Scripts~ Clan War System V1.2.0 ~Maps~ [DM]Et-win - The Run [FUN]Et-win - Drift Rocket [FUN]Et-win - Drift Rocket // [DD]Et-win - Cross 3xC
Max+ Posted August 12, 2014 Posted August 12, 2014 addEventHandler("onResourceStart",resourceRoot, function ( ) for _, nMax in ipairs ( getElementsByType ( 'player' )) do local nAccount = getPlayerAccount(getAccountName ( nMax )) if isObjectInACLGroup ( "user." .. nAccount, aclGetGroup ( "Admin" ) ) then blip1 = createBlip( 1586.1999511719, 1236.4000244141, 9.800000190735, 35, 2, 255, 0, 0, 255, 0, 99999 ) return end end end ) Otherwise you create serveral blips if there is more than 1 admin, since it's only creating the blip on 1 position. Yeah , i didn't thought about that, your right so just add return will fix it ? - New , Kill System - New, GameMode Intro - Leve / Exp System - New nametag showing style - New , Hud For Players - Skin Selection from SA-MP - Money System / Buy Weapons - Drop Weapons - New, Flood System - New , Group Assign - Gun license For Weapons - Random Rule System For Money
Et-win Posted August 12, 2014 Posted August 12, 2014 Only if you don't want to continue your script after creating the blip. Otherwise you could check or 'blip1' does exists. ~Scripts~ Clan War System V1.2.0 ~Maps~ [DM]Et-win - The Run [FUN]Et-win - Drift Rocket [FUN]Et-win - Drift Rocket // [DD]Et-win - Cross 3xC
Seba500PLK Posted August 12, 2014 Author Posted August 12, 2014 [2014-08-12 12:20:41] ERROR: [DayZ-MTA]/baza1marker2/baza1marker2s.lua:5: attempt to concatenate local 'nAccount' (a boolean value) [2014-08-12 12:20:41] WARNING: [DayZ-MTA]/baza1marker2/baza1marker2s.lua:4: Bad argument @ 'getPlayerAccount' [Expected element at argument 1, got boolean] [2014-08-12 12:20:41] WARNING: [DayZ-MTA]/baza1marker2/baza1marker2s.lua:4: Bad argument @ 'getAccountName' [Expected account at argument 1, got player]
Et-win Posted August 12, 2014 Posted August 12, 2014 +Max you are asleep (No offense x3) addEventHandler("onResourceStart",resourceRoot, function ( ) for _, nMax in ipairs ( getElementsByType ( 'player' )) do local nAccount = getAccountName(getPlayerAccount(nMax)) if (nAccount) then if isObjectInACLGroup ( "user." .. nAccount, aclGetGroup ( "Admin" ) ) then blip1 = createBlip( 1586.1999511719, 1236.4000244141, 9.800000190735, 35, 2, 255, 0, 0, 255, 0, 99999 ) return end end end end ) ~Scripts~ Clan War System V1.2.0 ~Maps~ [DM]Et-win - The Run [FUN]Et-win - Drift Rocket [FUN]Et-win - Drift Rocket // [DD]Et-win - Cross 3xC
Max+ Posted August 12, 2014 Posted August 12, 2014 +Max you are asleep (No offense x3) addEventHandler("onResourceStart",resourceRoot, function ( ) for _, nMax in ipairs ( getElementsByType ( 'player' )) do local nAccount = getAccountName(getPlayerAccount(nMax)) if (nAccount) then if isObjectInACLGroup ( "user." .. nAccount, aclGetGroup ( "Admin" ) ) then blip1 = createBlip( 1586.1999511719, 1236.4000244141, 9.800000190735, 35, 2, 255, 0, 0, 255, 0, 99999 ) return end end end end ) he he , i think You'r the awake one here lol - New , Kill System - New, GameMode Intro - Leve / Exp System - New nametag showing style - New , Hud For Players - Skin Selection from SA-MP - Money System / Buy Weapons - Drop Weapons - New, Flood System - New , Group Assign - Gun license For Weapons - Random Rule System For Money
Max+ Posted August 12, 2014 Posted August 12, 2014 try using this , setElementVisibleTo - New , Kill System - New, GameMode Intro - Leve / Exp System - New nametag showing style - New , Hud For Players - Skin Selection from SA-MP - Money System / Buy Weapons - Drop Weapons - New, Flood System - New , Group Assign - Gun license For Weapons - Random Rule System For Money
Et-win Posted August 12, 2014 Posted August 12, 2014 blip createBlip ( float x, float y, float z [, int icon = 0, int size = 2, int r = 255, int g = 0, int b = 0, int a = 255, int ordering = 0, float visibleDistance = 99999.0, [b][u]visibleTo = getRootElement( )[/u][/b] ] ) ~Scripts~ Clan War System V1.2.0 ~Maps~ [DM]Et-win - The Run [FUN]Et-win - Drift Rocket [FUN]Et-win - Drift Rocket // [DD]Et-win - Cross 3xC
Seba500PLK Posted August 12, 2014 Author Posted August 12, 2014 Now I see just me, how to make a group admins saw it? addEventHandler("onResourceStart",resourceRoot, function ( ) for _, nMax in ipairs ( getElementsByType ( 'player' )) do local nAccount = getAccountName(getPlayerAccount(nMax)) if (nAccount) then --if isObjectInACLGroup ( "user." .. nAccount, aclGetGroup ( "Admin" ) ) then blip1 = createBlip( 1586.1999511719, 1236.4000244141, 9.800000190735, 35, 2, 255, 0, 0, 255, 0, 99999, getPlayerFromName("Seba500PLK") ) --return --end end end end )
Et-win Posted August 12, 2014 Posted August 12, 2014 getPlayerFromName("Seba500PLK") To: nMax Or even better, make a table which puts all players into it who are Admin. Then create it with putting that table by 'visibleTo'. (Not really sure or it supports tables btw?) ~Scripts~ Clan War System V1.2.0 ~Maps~ [DM]Et-win - The Run [FUN]Et-win - Drift Rocket [FUN]Et-win - Drift Rocket // [DD]Et-win - Cross 3xC
Seba500PLK Posted August 12, 2014 Author Posted August 12, 2014 I have to be in groups, because he wants an automated system. Whoever buys this base gets Blip
Et-win Posted August 12, 2014 Posted August 12, 2014 addEventHandler("onResourceStart",resourceRoot, function ( ) local gPlayersInGroup = {} for _, nMax in ipairs ( getElementsByType ( 'player' )) do local nAccount = getAccountName(getPlayerAccount(nMax)) if (nAccount) then if isObjectInACLGroup ( "user." .. nAccount, aclGetGroup ( "Admin" ) ) then table.insert(gPlayersInGroup, nMax) end end end if (gPlayersInGroup[1] ~= nil) then blip1 = createBlip( 1586.1999511719, 1236.4000244141, 9.800000190735, 35, 2, 255, 0, 0, 255, 0, 99999, gPlayersInGroup ) end end ) I don't know or this works, just test it. All Admins should see it if 'visibleTo' supports tables. ~Scripts~ Clan War System V1.2.0 ~Maps~ [DM]Et-win - The Run [FUN]Et-win - Drift Rocket [FUN]Et-win - Drift Rocket // [DD]Et-win - Cross 3xC
Seba500PLK Posted August 12, 2014 Author Posted August 12, 2014 [2014-08-12 14:06:03] WARNING: [DayZ-MTA]/baza1marker2/baza1marker2s.lua:15: Bad argument @ 'createBlip' [Expected element at argument 12, got table]
Et-win Posted August 12, 2014 Posted August 12, 2014 Oki, so not supported. addEventHandler("onResourceStart",resourceRoot, function ( ) local gPlayersInGroup = {} for _, nMax in ipairs ( getElementsByType ( 'player' )) do local nAccount = getAccountName(getPlayerAccount(nMax)) if (nAccount) then if isObjectInACLGroup ( "user." .. nAccount, aclGetGroup ( "Admin" ) ) then blip1 = createBlip( 1586.1999511719, 1236.4000244141, 9.800000190735, 35, 2, 255, 0, 0, 255, 0, 99999, nMax) end end end end ) This works, don't understand why I didn't do this in first place, lol. ~Scripts~ Clan War System V1.2.0 ~Maps~ [DM]Et-win - The Run [FUN]Et-win - Drift Rocket [FUN]Et-win - Drift Rocket // [DD]Et-win - Cross 3xC
Seba500PLK Posted August 12, 2014 Author Posted August 12, 2014 ohhhh problem, as I come out of the server and will enter it disappears from the map
Et-win Posted August 12, 2014 Posted August 12, 2014 THX!!! you are great!! Don't forget that +Max helped you too. ohhhh problem, as I come out of the server and will enter it disappears from the map --[[Event:]] onPlayerLogin ~Scripts~ Clan War System V1.2.0 ~Maps~ [DM]Et-win - The Run [FUN]Et-win - Drift Rocket [FUN]Et-win - Drift Rocket // [DD]Et-win - Cross 3xC
Seba500PLK Posted August 12, 2014 Author Posted August 12, 2014 ok all works thanks. thank you for your commitment Final code: --Server Side addEventHandler("onPlayerLogin",root, function ( ) local gPlayersInGroup = {} for _, nMax in ipairs ( getElementsByType ( 'player' )) do local nAccount = getAccountName(getPlayerAccount(nMax)) if (nAccount) then if isObjectInACLGroup ( "user." .. nAccount, aclGetGroup ( "Admin" ) ) then blip1 = createBlip( 1586.1999511719, 1236.4000244141, 9.800000190735, 35, 2, 255, 0, 0, 255, 0, 99999, nMax) end end end end )
Max+ Posted August 12, 2014 Posted August 12, 2014 ---ServerSide , i add a code to delete the blip if the Player Quit so i doesn't cause lag on the server . player_blips = {} addEventHandler("onPlayerLogin",root, function ( ) for _, nMax in ipairs ( getElementsByType ( 'player' )) do local nAccount = getAccountName(getPlayerAccount(nMax)) if (nAccount) then if isObjectInACLGroup ( "user." .. nAccount, aclGetGroup ( "Admin" ) ) then blip1 = createBlip( 1586.1999511719, 1236.4000244141, 9.800000190735, 35, 2, 255, 0, 0, 255, 0, 99999, nMax) player_blips[source] = blip1 end end end end ) addEventHandler("onPlayerQuit", root, function ( ) local blip1 = player_blips[source] destroyElement(blip1) player_blips[source] = nil end ) - New , Kill System - New, GameMode Intro - Leve / Exp System - New nametag showing style - New , Hud For Players - Skin Selection from SA-MP - Money System / Buy Weapons - Drop Weapons - New, Flood System - New , Group Assign - Gun license For Weapons - Random Rule System For Money
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