Dentos Posted August 12, 2014 Share Posted August 12, 2014 So i got this script for gangchat but it wont work I got no idea what to do addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, player in ipairs ( getElementsByType ( "player" ) ) do bindKey ( player, "Y", "down", "chatbox", "gangChat" ) end end ) addEventHandler ( "onPlayerJoin", root, function ( ) bindKey ( source, "Y", "down", "chatbox", "gangChat" ) end ) function gangChat ( thePlayer, _, ... ) local isInvited = getElementData ( thePlayer, "invited" ) or false if ( isInvited ) then local text = table.concat ( { ... }, " " ) if ( #text > 0 ) then outputChatBox ("#FF32AA [GangChat] "..getPlayerName(thePlayer)..": #FFFFFF" ..text, thePlayer, 255, 255, 255, true ) end end end addCommandHandler ( "gangChat", gangChat ) function invitePlayer ( thePlayer, _, playerName ) if not playerName then return end local playerToInvite = getPlayerFromName(playerName) if ( isElement ( playerToInvite ) ) and getElementType( argument ) == "player" then setElementData ( playerToInvite, "invited", true ) outputChatBox ( "You have been invited to the chat.", playerToInvite) else outputChatBox ( "There is no such a player!", thePlayer ) end end addCommandHandler ( "invite", invitePlayer ) Ive tried many other gang chat resources and nothing whatever I do it wont work Link to comment
Dentos Posted August 12, 2014 Author Share Posted August 12, 2014 Sorry dont know what that is kinda new at all this Link to comment
Et-win Posted August 12, 2014 Share Posted August 12, 2014 In-game press 't' and typ: /debugscript 3 Then start the resource again, and give all error's which are appearing, if any. Link to comment
Sasu Posted August 12, 2014 Share Posted August 12, 2014 addEventHandler ( "onResourceStart", resourceRoot, function ( ) for _, player in ipairs ( getElementsByType ( "player" ) ) do bindKey ( player, "Y", "down", "chatbox", "gangChat" ) end end ) addEventHandler ( "onPlayerJoin", root, function ( ) bindKey ( source, "Y", "down", "chatbox", "gangChat" ) end ) function gangChat ( thePlayer, _, ... ) local isInvited = getElementData ( thePlayer, "invited" ) or false if ( isInvited ) then local text = table.concat ( { ... }, " " ) if ( #text > 0 ) then outputChatBox ("#FF32AA [GangChat] "..getPlayerName(thePlayer)..": #FFFFFF" ..text, thePlayer, 255, 255, 255, true ) end end end addCommandHandler ( "gangChat", gangChat ) function invitePlayer ( thePlayer, _, playerName ) if not playerName then return end local playerToInvite = getPlayerFromName(playerName) if ( isElement ( playerToInvite ) ) and getElementType( playerToInvite ) == "player" then -- At function 'getElementType' you have 'argument' as the argument but this variable doesn't exist so I supposed is 'playerToInvited' setElementData ( playerToInvite, "invited", true ) outputChatBox ( "You have been invited to the chat.", playerToInvite) else outputChatBox ( "There is no such a player!", thePlayer ) end end end addCommandHandler ( "invite", invitePlayer ) Link to comment
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