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[HELP] Destroy a marker


LabiVila

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addEventHandler ("onClientMarkerHit", root, 
    function (player) 
        amount = #getElementsByType ("marker") 
        hitCheckpoints = hitCheckpoints + 1 
        result = amount - hitCheckpoints 
        outputChatBox (result.. " checkpoints to go") 
         
        if result == 0 then 
            outputChatBox (getPlayerName (player):gsub("#%x%x%x%x%x%x","").." has won the race.", 255, 255, 255) 
        end 
    end 
) 

There are markers (checkpoints exactly) in my map. And I want to delete or destroy each marker I hit so this way I can't hit it twice. So far the script shows this: Once you hit a marker, it subtracts the hit checkpoins from all checkpoints on the map and outputs it on the chatbox. But there's a bug, I can hit a marker how many times I want, so that's why I'm trying to destroy the hit marker.

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deletedMarkers = 0 
addEventHandler ("onClientMarkerHit", root, 
    function (player) 
        deletedMarkers = deletedMarkers+1 
        destroyElement(source) 
        amount = #getElementsByType ("marker")+deletedMarkers 
        hitCheckpoints = hitCheckpoints + 1 
        result = amount - hitCheckpoints 
        outputChatBox (result.. " checkpoints to go") 
         
        if result == 0 then 
            outputChatBox (getPlayerName (player):gsub("#%x%x%x%x%x%x","").." has won the race.", 255, 255, 255) 
        end 
    end 
) 
  

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