cheez3d Posted July 27, 2014 Share Posted July 27, 2014 I'm talking about this: Is there any possible way you can fix this using MTA? Link to comment
Moderators IIYAMA Posted July 27, 2014 Moderators Share Posted July 27, 2014 By cancelling the damage. What is the damage type? and in combination with checking the tasks: https://wiki.multitheftauto.com/wiki/Li ... ayer_tasks Link to comment
John Smith Posted July 27, 2014 Share Posted July 27, 2014 i think that gta sa bug occurs when u have 2 objects close to each other on which you can climb on and when u jump u actually start climbing on both of them and your height coordinate(z) gets bugged like if you were in air and falling down and you die due to fall damage Link to comment
lopezloo Posted July 27, 2014 Share Posted July 27, 2014 addEventHandler("onClientPlayerDamage", localPlayer, function(attacker, weapon, bodypart) if not attacker and weapon == 54 and bodypart == 3 then local task = {} task[1], task[2], task[3] = getPedTask(localPlayer, "primary", 3) if task[1] == "TASK_COMPLEX_JUMP" and task[2] == "TASK_COMPLEX_IN_AIR_AND_LAND" and task[3] == "TASK_SIMPLE_CLIMB" then cancelEvent() end end end ) Link to comment
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