Mudshovel Posted July 26, 2014 Share Posted July 26, 2014 Hello all! G&T Mapping here again, as usual at your service! Providing you with the latest high quality maps FOR FREE, made by us. Introduction: Greetings lovely people of the MTA community, we're very excited to show you a glimps of what's to come for our upcoming main project a Real life custom world all custom designed and developed by our own team. G&T has made the next step to work with one of the community's server admins to help us shoulder this enormous task. Map description: The world will conist of a few different islands, some mountains, open plains, and even some forested areas. We're currently in the second phase out of five, ''the main design phase'' it's the right time to show you guys what it'll roughly look like when it's done. This map will come with: *Custom models. *Custom textures. *Custom scripts. Screenshots: Feedback. All the feedback, suggestions and bug reports regarding any of our map packs may be submited in personal messages to myself or tails on the MTA forums. Please be clear about what kind of bug you're submiting, when you encountered it, and any posible solutions. (Please note: This map is a first release V.1 and everything in the map is still subject to change) As always we will keep you posted on new changes, we've got a few nice things in store for you! ''soon'' G&T Mapping Needs You! Do you have any experience with recording videos in MTA, Mapping, Moddeling, or Scripting? feel free to send us a message so you too can join the G&T Mapping team! Thanks! G&T Mapping, Follow us on, Facebook: https://www.facebook.com/pages/GT-Mappi ... 213?ref=hl Our Blog: http://gtmapping.blogspot.nl/ We also still accept donations, press the donate button below! Link to comment
FuriouZ Posted July 26, 2014 Share Posted July 26, 2014 I would like, if you use the same textures what original game uses, then the gameplay will be better Good work tough! Link to comment
Mudshovel Posted July 26, 2014 Author Share Posted July 26, 2014 I would like, if you use the same textures what original game uses, then the gameplay will be better Good work tough! Well all the floors and mountains are custom models, made by us ourself. Link to comment
Tails Posted July 29, 2014 Share Posted July 29, 2014 The textures have been changed up a little bit. New models will be added as well. Expect some updates soon. Link to comment
Anubhav Posted July 31, 2014 Share Posted July 31, 2014 I loved the map.. But I have one doubt How do you make the custom models? Link to comment
Tails Posted August 2, 2014 Share Posted August 2, 2014 The models are created in 3ds Max. Here's a new update for you guys, have fun! Link to comment
Mr.ShariQ Posted August 2, 2014 Share Posted August 2, 2014 Well Well, I have been watching lot of maps of yours, I think that I am a best mapper but you guys rocks. your maps are extra realistic. your team rocks. Link to comment
DakiLLa Posted August 2, 2014 Share Posted August 2, 2014 This looks awesome. I'm just curious about if you have any problems with missing object collions may be? I was working on the gamemode with lots of custom objects and had to drop it off since I stuck with the problem when you load lots of custom models and they start to loose their collisions randomly. Do you have any advices on how to avoid such problems? Link to comment
Tails Posted August 2, 2014 Share Posted August 2, 2014 Thank you all. @DakiLLa, Try to use as little objects as possible like we have done in our map above. It consists of 7 custom objects. We applied LOD to each of them so it will technically count as 14 objects now with at least 8 of them visible at all times. For each object that you LOD it will add one extra object. So your map likely hit the object limit and that's causing your objects to lose their collisions. Try disabling LOD or only apply them to your floors if you're not already hitting the object limit. If you have custom floors, make them as big as possible so you will only have a few in the end. Don't LOD trees, and other small objects. Link to comment
DakiLLa Posted August 2, 2014 Share Posted August 2, 2014 It consists of 7 custom objects. Lol, I had about ~70 custom objects that doesn't even fit on the screen (you know, those big landmasses with grass rock and stuff). I'll try to follow your advice, thanks. Link to comment
Forrest Posted August 4, 2014 Share Posted August 4, 2014 Remember to set up prelighting and night vertex colors for the models. Looks good though. Link to comment
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