Guest Posted July 27, 2004 Share Posted July 27, 2004 Yes, I know it started because a "teenager found the memory address from his favorite trainer" but, don't the memory addresses change all the time? Can someone fill me in on how modifying the memory like this is possible in c++? I'm not interested in writing hacks for MTA, just interested in writing similar things to MTA, perhaps for other games. Link to comment
rllercstr7 Posted July 27, 2004 Share Posted July 27, 2004 You might have more luck getting answers to these kinds of questions on the MTA IRC channel since the devs are usually pretty active there, but they do like to keep the more technical parts of MTA under wraps. Good luck! Link to comment
Guest Posted July 27, 2004 Share Posted July 27, 2004 Can u download real life cars eg BMW,Jaguar etc onto mta? Link to comment
rllercstr7 Posted July 27, 2004 Share Posted July 27, 2004 Cooldude, You absolutely CANNOT mod MTA. If you do you create a lot of problems not to mention crashing other players on the server you are on. MTA requires a totally clean install. I think it is pretty clear about this in the documentation, but always refer to it as a first refrence to any MTA questions you may have. It is located in the MTA install directory. Adam Link to comment
SM xenex Posted July 27, 2004 Share Posted July 27, 2004 m@ , to answer your first question i dont think memory adress change..... Your second question , i cant not answer as i have no idea ,im guessing anyone with knowledge if C ++ however would know how to, not saying its easy.mta is not opensource so i dont think you would get a lott of help in answering your answer how thing are done etc. I dont think the info you would get from mta would help in other games cause they are different. If you want to get in any way close to what they are doing here ( only for gta) i would suggest you use the gta3 admin console , like IJs did to get some info to help with the first mta. And as i can not see this thread going anywhere in the future then to flame and off topic post i will close it,if devs want to answer in here being mods they can so , yo might get "some" help even if after i close it. Link to comment
Kent747 Posted July 29, 2004 Share Posted July 29, 2004 the addresses can change but there is always something static to start from.... pointers to classes, for example, and somewhere in that class is the value.. the harder part of memory hacking is finding the pointer, as the addresses can change from 1 run to the next. But... anyways, that only scratches the surface of things we have to do .. hope it clears things up a little bit. Kent Link to comment
StAnToN Posted July 29, 2004 Share Posted July 29, 2004 Yes, I know it started because a "teenager found the memory address from his favorite trainer" but, don't the memory addresses change all the time? Can someone fill me in on how modifying the memory like this is possible in c++? I'm not interested in writing hacks for MTA, just interested in writing similar things to MTA, perhaps for other games. Memory addresses can change but only some this is called DMA! Link to comment
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