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setElementData


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addCommandHandler("level", function(cmdSrc, cmd, player, level) 
  local pla = getPlayerFromName(player) 
  if player and pla then 
    if level and tonumber(level) then 
       setElementData(pla, "level", tonumber(level)) 
       outputChatBox("Set "..getPlayerName(pla).."'s level to "..tonumber(level), cmdSrc, 0, 255, 0) 
    else 
      outputChatBox("Error: Invalid level specified.", cmdSrc, 255, 0, 0) 
    end 
  else 
    outputChatBox("Error: Player '"..player.."' not found.", cmdSrc, 255, 0, 0) 
  end 
end) 

Edited by Guest
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addCommandHandler("level", function(cmdSrc, cmd, player, level) 
  local pla = getPlayerFromName(player) 
  if player and pla then 
    if level and tonumber(level) then 
       setElementData(pla, "level", tonumber(level)) 
       outputChatBox("Set "..getPlayerName(pla).."'s level to "..tonumber(level), cmdSrc, 0, 255, 0) 
    else 
      outputChatBox("Error: Invalid level specified.", cmdSrc, 255, 0, 0) 
    end 
  else 
    outputChatBox("Error: Player '"..player.."' not found.", cmdSrc, 255, 0, 0) 
  end 
end 

Worng , you have many mistakes ,

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function setLevel(player,cmd,player2,level) 
    if hasObjectPermissionTo(player,"function.kickPlayer") then 
        if player2 and level then 
            if tonumber(level) then 
                local plyElement = getPlayerFromName(player2) 
                if plyElement then 
                    setElementData(plyElement,"level",level) 
                    outputChatBox("You have successfuly changed the level of "..player2.." to "..level..".",player,200,100,100) 
                    outputChatBox("Your Level was changed to "..level.." By "..player..".",player2,200,100,100) 
                    else outputChatBox("Player Not Found.",player,200,100,100) 
                end 
                else outputChatBox("Invaild Level.",player,200,100,100) 
            end 
            else outputChatBox("setlevel: Syntax /setlevel  ",200,100,100) 
        end 
    end 
end 
addCommandHandler("setlevel",setLevel) 
  

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