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Script Protection


Saml1er

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Hello!

I'm working on a new zombie script and I'm soon gonna soon add it to my server but the problem is I'm really worried people because there are too many hackers around and decompiling ain't hard and that cache option in meta.xml.. I can't trust it tho. Does anybody know a good way to script a script? I really dunno what to do.. :oops:

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Hello!

I'm working on a new zombie script and I'm soon gonna soon add it to my server but the problem is I'm really worried people because there are too many hackers around and decompiling ain't hard and that cache option in meta.xml.. I can't trust it tho. Does anybody know a good way to script a script? I really dunno what to do.. :oops:

I built a system called ale that works for things like this and it is rather hard to break.

But really there is only so much that can be done by MTA's nature to protect code.

Even the compiler has it's weaknesses but it is unlikely any harm will be done.

https://community.multitheftauto.com/index.php?p ... ls&id=9033

https://community.multitheftauto.com/index.php?p ... ls&id=9032

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