#1ERuPTiON Posted June 27, 2014 Share Posted June 27, 2014 Maps are resources, do to many of them cause lag on servers? I know it's mostly errors with using debugscript 3 but do maps lag also? Link to comment
Et-win Posted June 27, 2014 Share Posted June 27, 2014 With refreshall command and starting the server it takes a long time to check all the maps. Link to comment
#1ERuPTiON Posted June 27, 2014 Author Share Posted June 27, 2014 With refreshall command and starting the server it takes a long time to check all the maps. Still doesn't answer my question; Does to many maps lag servers? Link to comment
bandi94 Posted June 27, 2014 Share Posted June 27, 2014 Map's itself not lag the server. But incorrect / bad script usage with map's can lag the server / client. Incorrect / bad script means that if you poor optimize you script it will not the same to loop x time through 10 map and 1k maps. So any script that is using in any way the maps ( showing them in gridlist , checking some stuff for every map , etc) need to be optimized with fewer loops as possbile. If you wanna send the map list from server to client , again it's much better / faster if you add the map name's / info's to a list and send the list to the client than trigger the Client for each map. Link to comment
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