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Does to many maps lag servers?


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Map's itself not lag the server. But incorrect / bad script usage with map's can lag the server / client.

Incorrect / bad script means that if you poor optimize you script it will not the same to loop x time through 10 map and 1k maps. So any script that is using in any way the maps ( showing them in gridlist , checking some stuff for every map , etc) need to be optimized with fewer loops as possbile. If you wanna send the map list from server to client , again it's much better / faster if you add the map name's / info's to a list and send the list to the client than trigger the Client for each map.

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