Controlled Posted June 23, 2014 Share Posted June 23, 2014 Is it possible to have a onClientGUIClick for when they select a item in the gridlist? Link to comment
Max+ Posted June 23, 2014 Share Posted June 23, 2014 i didn't get what you want , you want if player click on gridlist get the selected item that he clicked on ? Link to comment
Controlled Posted June 23, 2014 Author Share Posted June 23, 2014 If they click on something in the list, it will call a function right away which in turn will load more information to display off to the side about what I have selected. The main part is getting the function to trigger just by clicking on the glidlist item. Link to comment
xXMADEXx Posted June 23, 2014 Share Posted June 23, 2014 Yes.. Here is a little example that I made local g = guiCreateGridList ( 0, 0, 100, 100, false ) guiGridListAddColumn ( g, "Column", 1 ) for i=1, 100 do local r = guiGridListAddRow ( g ) guiGridListSetItemText ( g, r, 1, tostring ( i ), false, false ) end addEventHandler ( "onClientGUIClick", g, function ( ) local r, c = guiGridListGetSelectedItem ( source ) outputChatBox ( "You selected ".. tostring ( guiGridListGetItemText ( g, r, 1 ) ) ) end ) Link to comment
Controlled Posted June 24, 2014 Author Share Posted June 24, 2014 Yes.. Here is a little example that I made local g = guiCreateGridList ( 0, 0, 100, 100, false ) guiGridListAddColumn ( g, "Column", 1 ) for i=1, 100 do local r = guiGridListAddRow ( g ) guiGridListSetItemText ( g, r, 1, tostring ( i ), false, false ) end addEventHandler ( "onClientGUIClick", g, function ( ) local r, c = guiGridListGetSelectedItem ( source ) outputChatBox ( "You selected ".. tostring ( guiGridListGetItemText ( g, r, 1 ) ) ) end ) Thanks! Link to comment
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