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Projectiles are not synchronized so this cannot be done, at least for now the only thing you can do is have an approximate, but that can vary under certain circumstances. Why exactly would you need to look if the vehicle was hit by a projectile anyway? Use onClientExplosion as an alternative, and in case we are talking about a single scene you should be doing exactly this, and have it be attached through inside the function on to the vehicle you want to check for possible projectile explosions. Projectiles explode when they hit something (or time out), it should be about the closest thing you can do for now.

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