nikitafloy Posted May 27, 2014 Share Posted May 27, 2014 function identTarg ( targettedElement ) if getElementType ( targettedElement ) == "object" and getElementModel ( targettedElement ) == 2922 then ... end end addEventHandler ( "onPlayerTarget", getRootElement(), identTarg ) Link to comment
Moderators IIYAMA Posted May 27, 2014 Moderators Share Posted May 27, 2014 function identTarg ( targettedElement ) if targettedElement and getElementType ( targettedElement ) == "object" and getElementModel ( targettedElement ) == 2922 then end end addEventHandler ( "onPlayerTarget", getRootElement(), identTarg ) Read wiki.... targettedElement: The element the player is targetting. false if no element is being targetted anymore. Link to comment
nikitafloy Posted May 27, 2014 Author Share Posted May 27, 2014 function identTarg ( targettedElement ) if targettedElement and getElementType ( targettedElement ) == "object" and getElementModel ( targettedElement ) == 2922 then end end addEventHandler ( "onPlayerTarget", getRootElement(), identTarg ) Read wiki.... targettedElement: The element the player is targetting. false if no element is being targetted anymore. Default wall with object. No more. Link to comment
Moderators IIYAMA Posted May 27, 2014 Moderators Share Posted May 27, 2014 I just solved your warning, which was the question you asked. Be more clear if you have more questions. Link to comment
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