-.Paradox.- Posted May 21, 2014 Posted May 21, 2014 Hello guys, Is it possible to create an animated window or an animated dxText like example from bottom of the screen to the center of the screen. If yes then tell me the functions that i could use to make it, thanks. -Sent from my iPhone.
.:HyPeX:. Posted May 21, 2014 Posted May 21, 2014 (edited) What do you mean? create a window and make it appear from the bottom? mainly for any animation you'd need: interpolateBetweeen setTimer onClientRender I myself found a clever way to make a dashboard with moving images, if you want the code PM me. It was made kind in this way http://activeden.net/item/xml-horizonta ... iew/127714 Edited May 21, 2014 by Guest
HerculePoirot Posted May 21, 2014 Posted May 21, 2014 You can use:- interpolateBetween The examples are good to understand how it works.
-.Paradox.- Posted May 21, 2014 Author Posted May 21, 2014 Though InterPolate between is for 3D positions (x,y,z) not the gui window(x,y,width,height)
tosfera Posted May 21, 2014 Posted May 21, 2014 You can just use the onClientRender and some math to move your GUI. Won't be all to hard if you ask me, just make sure you add a check in there for the FPS of a player, so it doesn't move to fast for others.
xXMADEXx Posted May 21, 2014 Posted May 21, 2014 You can just use a variable local sx, sy = guiGetScreenSize ( ) local y = sy + 20 addEventHandler ( "onClientRender", root, function ( ) if ( y > ( sy / 2 ) then y = y - 2 elseif ( y < ( sy / 2 ) ) then y = ( sy / 2 ) end dxDrawText ( "Text", 0, y, sx, 20 ) end )
Dealman Posted May 21, 2014 Posted May 21, 2014 Though InterPolate between is for 3D positions (x,y,z) not the gui window(x,y,width,height) You can use interpolateBetween with pretty much anything. I've used it with for some of my interfaces. So it's certainly doable.
.:HyPeX:. Posted May 21, 2014 Posted May 21, 2014 Ineeded, interpolateBetween is your best friend at doing animations once you've mastered it. It is an interpolate between any values, if you only want one, just place 0 in the remaining places. (150,0,0,200,0,0)
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