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[WIP] Team Deathmatch Shooter (Vehicular)


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Current Status: In Development, Closed Testing

* People I deem helpful can, upon shown interest receive an invite to closed testing.

Introduction

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What Does it Do?

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Current Features

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Planned Features

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Media - Screenshots

Media - Videos

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Maps Needed!

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Thank you for taking your time to read and (possibly) showing interest. I would greatly appreciate any kind of feedback and criticism, suggestions and opinions are of course also welcome. Though try not to start a flame war, and respect other people's opinions! :lol:

I'll be trying to update this as regularly as I can, and hopefully a public testing phase shouldn't be too far away!

Dealman,

Founder of Freaking Awesome Guys

http://www.FreakingAwesomeGuys.co.uk

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  • 3 months later...

I apologize for the lack of updates. I really don't have anything to update you with either, since I haven't had too much time nor motivation to put into this as of lately.

I also rejoined a old team I used to be part of to help them out a bit, even more limiting my time to work on this. Hopefully, I'll get back on it soon.

Just posting this to let everyone know - it is not dead. Just paused for a moment while I sort other things out. And writing a gamemode from scratch really makes you lose hair fast.

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  • 3 months later...

How many hairs you loss so far. :)

Looks like i am bit late here. (Don't know if you are still working on it though)

This is a great idea and surely will bring some new atmosphere in the field of mta. Tired of Dayz,Role play and other sh:~ except freeroam and some unique game modes.

Good luck from meh. :)

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Nah, it's not dead. Just kind of halted for the time being. I might record a video today to showcase each of the powerups. Majority of it I would say is done, I'd just need to make a prettier interface.

Really, the biggest thing left to do is the actual gamemode itself, which is pain to set up. But I've got team-based spawning to work, and objects and all that. I just haven't found the motivation to create more maps to ensure it's loading maps properly.

I will continue work on this at a later stage, as I'm writing a few other gamemodes as well for my upcoming server. One of which will be a very unique type of shooter. I'll probably announce it today! :)

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Hey, sorry for the delay. I recorded and put together a quick video just recently.

Currently it doesn't show much other than a few of the power-ups, as the others still need more work. And it also features a very, very old and out-dated HUD interface. I'm not sure why I didn't disable it before recording, really... Haha :)

Will be announcing and showcasing the other gamemode within the following days! :D

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