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[Question] destroy vehicle


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Please use google translate and tell us again what you are trying to do.

I understood you wanted to destroy the vehicle after 3 secs when someone enters but not when he leave the car before the 3 secs. This make no sense so I'm waiting for your explanations.

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i said, that if the player entered the vehicle, and there is a timer, the timer will work , but if he go out the vehicle the timer stop, i want it if the vehicle destroyed the timer stop.

i make like that but not working:

setTimer (function (source) 
veh = getPedOccupiedVehicle (source) 
if veh then 
if isElement (veh) and not isPedInVehicle (source) then 
killTimer (timer[source]) 
timer[source] = nil 
end 
end 
end, 2000, 0) 

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addEventHandler("onVehicleEnter",yourvehicle, 
function (ply) 
veh = getPlayerOccupiedVehicle(ply) 
timer = setTimer(des,5000,1,ply,veh) 
end 
) 
function  des (play,vehi) 
if isElement(vehi) and isPedInVehicle(play) then 
destroyElement(vehicle) 
end 
  

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will, thanks for your help, but this is not what i meant,i will try to tell you what i meant in easy way , ok i meant if there is a timer ok ? and the timer not work if the player out of the car, if he enterd the car , the timer will start, but if he exit from the vehicle, the timer stop, and this i can use to make like what i said now, 'onVehicleEnter', 'onVehicleExit' setTimer .. killTimer .. ok ? but i want it if the player in the vehicle and lit's say an admin destroyed the vehicle ok ? how to make the timer stop ?

if the vehicle destroyed and the player in the vehicle the timer will keep going not gonna stop until i restart the mode, so i hope that what I have said to you very clear.

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Look dude, you don't need to stop the timer, because it already will check if the player is still in the vehicle after the timer finish, so i made it for you in an easier way, test it, it's the same of what you wanted, and good luck in what you're doing.

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