Deepu Posted April 1, 2014 Share Posted April 1, 2014 The dxDrawImage3D that I made is very big...... I want it in the size of a san andreas TV. But its very big Please help me code: dxDrawImage3D(-1234.98865, -87.49578, 14.14844, 5, -5, myScreenSource, tocolor(255,255,255,255), 90) Link to comment
TrapLord Studios™ Posted April 1, 2014 Share Posted April 1, 2014 I guess that's what he wants. Link to comment
Dealman Posted April 1, 2014 Share Posted April 1, 2014 So play around with the width and height until you get what you're looking for? Arguments; X, Y, Z, Width and Height Link to comment
Deepu Posted April 2, 2014 Author Share Posted April 2, 2014 Nope...... I tried lowering the width and height...... still its really high Link to comment
WhoAmI Posted April 2, 2014 Share Posted April 2, 2014 "width: The width of the image in GTA world units. (This is 1/75th of the width used in dxDrawLine3D) height: The height of the image in GTA world units. (This is 1/75th of the width used in dxDrawLine3D) " It isn't pixels. It's world units. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now