Deepu Posted April 1, 2014 Posted April 1, 2014 The dxDrawImage3D that I made is very big...... I want it in the size of a san andreas TV. But its very big Please help me code: dxDrawImage3D(-1234.98865, -87.49578, 14.14844, 5, -5, myScreenSource, tocolor(255,255,255,255), 90) WANT SCRIPTS? I SELL LIKE AN ANIMATED CUSTOMISED GUI FOR 5USD AND AN RPG GAMEMODE FOR 30USD ONLY. IF YOU NEED SPECIAL SCRIPTS THEN I SELL EACH FOR 5 USD.
TrapLord Studios™ Posted April 1, 2014 Posted April 1, 2014 I guess that's what he wants. Visit TrapLord Studios™
Dealman Posted April 1, 2014 Posted April 1, 2014 So play around with the width and height until you get what you're looking for? Arguments; X, Y, Z, Width and Height If I help you in a thread and you need further assistance, please don't PM me - use the thread you created instead. This way everyone on the forum can take advantage of it.
Deepu Posted April 2, 2014 Author Posted April 2, 2014 Nope...... I tried lowering the width and height...... still its really high WANT SCRIPTS? I SELL LIKE AN ANIMATED CUSTOMISED GUI FOR 5USD AND AN RPG GAMEMODE FOR 30USD ONLY. IF YOU NEED SPECIAL SCRIPTS THEN I SELL EACH FOR 5 USD.
WhoAmI Posted April 2, 2014 Posted April 2, 2014 "width: The width of the image in GTA world units. (This is 1/75th of the width used in dxDrawLine3D) height: The height of the image in GTA world units. (This is 1/75th of the width used in dxDrawLine3D) " It isn't pixels. It's world units.
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