FuriouZ Posted March 18, 2014 Posted March 18, 2014 Hello! I have a question, how i can make that i have to hold key down for example 3 secons and then vehicle engine turns on ? so far i have this function toggleEngine() local checkPlayerVehicle = getPedOccupiedVehicle( localPlayer ) if ( checkPlayerVehicle and getVehicleController( checkPlayerVehicle ) == localPlayer ) then local checkState = getVehicleEngineState( checkPlayerVehicle ) setVehicleEngineState( checkPlayerVehicle, not checkState ) end end bindKey("I", "down",toggleEngine) Thanks !
Vision Posted March 18, 2014 Posted March 18, 2014 local timer local engineState = false function toggleEngine ( ) local checkPlayerVehicle = getPedOccupiedVehicle ( localPlayer ) if ( checkPlayerVehicle and getVehicleController ( checkPlayerVehicle ) == localPlayer ) then local checkState = getVehicleEngineState ( checkPlayerVehicle ) timer = setTimer ( function ( ) setVehicleEngineState ( checkPlayerVehicle, not checkState ) outputChatBox ( ( checkState and 'OFF' or 'ON' ) ) engineState = false end, 3000, 1 ) engineState = true end end bindKey ( 'I', 'down', toggleEngine ) bindKey ( 'I', 'up', function ( ) if ( engineState ) then if ( isTimer ( timer ) ) then killTimer ( timer ) end engineState = false end end ) Try this.
Anubhav Posted March 18, 2014 Posted March 18, 2014 I din't made the exact thing. But if you press it one time it will take 5 seconds to toggle! function toggleEngine() setTimer(funcName,5000,1) end bindKey("I", "down",toggleEngine) function funcName() local checkPlayerVehicle = getPedOccupiedVehicle( localPlayer ) if ( checkPlayerVehicle and getVehicleController( checkPlayerVehicle ) == localPlayer ) then local checkState = getVehicleEngineState( checkPlayerVehicle ) setVehicleEngineState( checkPlayerVehicle, not checkState ) end end
cheez3d Posted March 18, 2014 Posted March 18, 2014 local k = "space" -- the key that turns on/off the engine local t = 3 -- how many seconds to hold the key local function toggle_engine_state(key,state) if key == k and state then local tick = getTickCount() local function check_key() if not getKeyState(key) then removeEventHandler("onClientRender",root,check_key) end if getTickCount()>=tick+t*1000 then removeEventHandler("onClientRender",root,check_key) local vehicle = getPedOccupiedVehicle(localPlayer) setVehicleEngineState(vehicle,not getVehicleEngineState(vehicle)) end end addEventHandler("onClientRender",root,check_key) end end addEventHandler("onClientVehicleEnter",root,function(player,seat) if player and seat == 0 then addEventHandler("onClientKey",root,toggle_engine_state) end end) addEventHandler("onClientVehicleStartExit",root,function(player,seat) if player and seat == 0 then removeEventHandler("onClientKey",root,toggle_engine_state) end end)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now