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Blended textures for GTA (Kam's GTA scripts)


Tails

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Hi there,

Anyone who's familiar with KAM's GTA Scripts for 3ds Max? I was wondering if you could help me figure out how to blend these two GTA materials and get a similar effect like in the second picture?

I have looked up tutorials about this but the options are different than the GTA material options. (I'm using KAM's GTA Scripts)

Any help is appreciated!

Thank you

NlaAfDc.jpg

4.jpg

Edited by Guest
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I know how to blend textures in 3ds Max but not with these particular GTA material types. If there was a modelling / texture section then I'd be posting it there, this thread was the best choice for me.

How exactly do I do that?

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Rockstart baked the textures. That is, they don't use materials combined of 2 textures, they use simple textures that are blended together instead of blending them with shaders therefore KAMs scripts don't have any blending options.

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