Tails Posted March 17, 2014 Share Posted March 17, 2014 (edited) Hi there, Anyone who's familiar with KAM's GTA Scripts for 3ds Max? I was wondering if you could help me figure out how to blend these two GTA materials and get a similar effect like in the second picture? I have looked up tutorials about this but the options are different than the GTA material options. (I'm using KAM's GTA Scripts) Any help is appreciated! Thank you Edited March 18, 2014 by Guest Link to comment
Einheit-101 Posted March 18, 2014 Share Posted March 18, 2014 i think this has nothing to do with MTA scripting, except you want to create this blend texture effect with shaders. Link to comment
Tails Posted March 20, 2014 Author Share Posted March 20, 2014 I know how to blend textures in 3ds Max but not with these particular GTA material types. If there was a modelling / texture section then I'd be posting it there, this thread was the best choice for me. How exactly do I do that? Link to comment
Noki Posted March 20, 2014 Share Posted March 20, 2014 Surely you can just save the blended texture and reimport it as GTA Material? Link to comment
50p Posted March 20, 2014 Share Posted March 20, 2014 Rockstart baked the textures. That is, they don't use materials combined of 2 textures, they use simple textures that are blended together instead of blending them with shaders therefore KAMs scripts don't have any blending options. Link to comment
Tails Posted March 21, 2014 Author Share Posted March 21, 2014 Okay, I didn't know that. Thanks Link to comment
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