1LoL1 Posted March 8, 2014 Share Posted March 8, 2014 Please someone help me how do I put this script all hexes away if one would please all client code -- Client --- DONT TRY TO COPY LITTLE BITCH g_LocalPlayer = getLocalPlayer() g_Root = getRootElement() g_ThisResource = getThisResource() g_ResourceRoot = getResourceRootElement(getThisResource()) chat = {} -- table to store chat windows in newmsg = {show=false, tick=getTickCount(), showtime=5000, img=nil, lbl=nil } -- new msg table anims = {} function buildPlayerList() local x,y = guiGetScreenSize() local width,height = 175,350 x = x-width y = (y-height)/2 newmsg.img = guiCreateStaticImage(681.0000,134.0000, 42.0000,34.0000, "image/chat-icon.png", false) -- mail message icon newmsg.lbl = guiCreateLabel(553.0000,175.0000, 244.0000, 19.0000, "", false) guiLabelSetHorizontalAlign(newmsg.lbl, "right", true) guiSetAlpha(newmsg.img, 0) --guiSetAlpha(newmsg.lbl, 0) wndPlayers = guiCreateWindow(x,y,width,height, "Private Chat", false) grdPlayers = guiCreateGridList(.025,.065, .975,.915, true, wndPlayers) colPlayers = guiGridListAddColumn(grdPlayers, "Players", 0.85) local players = getElementsByType("player") for k,v in ipairs(players) do addPlayerToList(v) end guiWindowSetSizable(wndPlayers, false) guiSetProperty(wndPlayers, "RollUpEnabled", "true") guiSetProperty(wndPlayers, "Dragable", "true") guiSetAlpha(wndPlayers, 0) -- create animations for it anims.plfadein = Animation.create(wndPlayers, Animation.presets.guiFadeIn(1000)) anims.plfadeout = Animation.create(wndPlayers, Animation.presets.guiFadeOut(1000)) anims.nmfadein = Animation.create(newmsg.img, Animation.presets.guiFadeIn(1000)) anims.nmfadeout = Animation.create(newmsg.img, Animation.presets.guiFadeOut(1000)) anims.nmtextin = Animation.create(newmsg.lbl, Animation.presets.guiFadeIn(1000)) anims.nmtextout = Animation.create(newmsg.lbl, Animation.presets.guiFadeOut(1000)) --[[ local x,y = guiGetPosition(newmsg.img) outputDebugString("guigetPostions: " ..tostring(x).." "..tostring(y)) local scrx,scry = guiGetScreenSize() anims.nmslidein = Animation.create(newmsg.img, Animation.presets.guiMove(x,y))--, 1000,false, scrx,scry, false)) anims.nmslideout = Animation.create(newmsg.img, Animation.presets.guiMove(scrx,scry))--, 1000,false, x,y, false)) ]] bindKey("F2", "down", togglePmGui) end function addPlayerToList(ply) --outputDebugString("addPlayerToList:" ..getPlayerName(ply)):gsub("#%x%x%x%x%x%x","") local row = guiGridListAddRow(grdPlayers) local name = getPlayerName(ply) guiGridListSetItemText(grdPlayers,row,colPlayers, name, false, false) end function removePlayerFromList(ply) --outputDebugString("removePlayerFromList:" ..getPlayerName(ply)):gsub("#%x%x%x%x%x%x","") local name=getPlayerName(ply) for row=0,guiGridListGetRowCount(grdPlayers) do if guiGridListGetItemText(grdPlayers, row, colPlayers) == name then guiGridListRemoveRow(grdPlayers, row) outputDebugString("remove row" ..tostring(row)) end end end function showPmGui(state) if state == true then anims.plfadein:play() for k,v in pairs(chat) do guiSetVisible(chat[k].wnd,true) end showCursor(true) elseif state == false then anims.plfadeout:play() for k,v in pairs(chat) do guiSetVisible(chat[k].wnd,false) end showCursor(false) guiSetInputEnabled(false) end end function togglePmGui() if not anims.plfadein:isPlaying() and not anims.plfadeout:isPlaying() then if guiGetAlpha(wndPlayers) > .1 then showPmGui(false) else showPmGui(true) end end end function buildChatWindow(ply) local x,y = guiGetScreenSize() local width,height = 300,250 x = x*.5 y = y*.5 chat[ply] = {} chat[ply].wnd = guiCreateWindow(x,y,width,height, getPlayerName(ply):gsub("#%x%x%x%x%x%x","") , false) chat[ply].memo = guiCreateMemo(.025,.075, .95,.55, "", true, chat[ply].wnd) chat[ply].edit = guiCreateEdit(.025,.65, .95,.15, "", true, chat[ply].wnd) chat[ply].btnClose = guiCreateButton(.1,.83, .3,.125, "Close", true, chat[ply].wnd) chat[ply].btnSend = guiCreateButton(.6,.83, .3,.125, "Send", true, chat[ply].wnd) guiMemoSetReadOnly(chat[ply].memo, true) guiWindowSetSizable(chat[ply].wnd, false) guiSetProperty(chat[ply].wnd, "RollUpEnabled", "true") guiSetProperty(chat[ply].wnd, "Dragable", "true") if anims.plfadein:isPlaying() then-- in process of fading in guiSetVisible(chat[ply].wnd, true) elseif anims.plfadeout:isPlaying() then -- in process of fading out guiSetVisible(chat[ply].wnd, false) else -- not in process of either if guiGetAlpha(wndPlayers) > .1 then guiSetVisible(chat[ply].wnd, true) -- is showing else guiSetVisible(chat[ply].wnd, false) -- isnt showing end end end function destroyChatWindow(ply) if chat[ply] and isElement(chat[ply].wnd) then destroyElement(chat[ply].wnd) chat[ply] = nil end end function sendChatMessage(ply) --outputDebugString("sendChatMessage: " .. tostring(ply)) if chat[ply] and isElement(chat[ply].wnd) then local newText = guiGetText(chat[ply].edit) if newText and string.len(newText) > 0 then local oldText = guiGetText(chat[ply].memo) if not oldText then oldText = "" end oldText = oldText .. getPlayerName(g_LocalPlayer):gsub("#%x%x%x%x%x%x","") .. ": " .. newText .. "\n" guiSetText(chat[ply].memo, oldText) guiSetText(chat[ply].edit, "") guiMemoSetCaretIndex(chat[ply].memo, string.len(oldText)) triggerServerEvent("onGUIPrivateMessage", g_LocalPlayer, ply,newText) end end end function recieveChatMessage(ply, msg) --outputDebugString("recieveChatMessage: " .. msg) if not chat[ply] then buildChatWindow(ply) end newmsg.show = true newmsg.tick = getTickCount() ---guiSetText(newmsg.lbl, getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. ": " .. msg .. "\n") guiSetText(newmsg.lbl, "New Messages " .. getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. "\n") anims.nmfadein:play() anims.nmtextin:play() --anims.nmslidein:play() local oldText = guiGetText(chat[ply].memo) if not oldText then oldText = "" end oldText = oldText .. getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. ": " .. msg .. "\n" guiSetText(chat[ply].memo, oldText) guiMemoSetCaretIndex(chat[ply].memo, string.len(oldText)) end event_resource_start = function(res) buildPlayerList() outputChatBox("",255,255,255,true) end event_resource_stop = function(res) unbindKey("F2", "down", togglePmGui) showPmGui(false) end event_player_join = function() --outputDebugString("onClientPlayerJoin") addPlayerToList(source) end event_player_quit = function() --outputDebugString("onClientPlayerQuit") removePlayerFromList(source) destroyChatWindow(source) end event_gui_click = function(button, state, absx, absy) if button == "left" and state == "up" then if getElementType(source) == "gui-button" then local parent = getElementParent(source) if parent ~= false then local ply = getPlayerFromName(guiGetText(parent)) if ply then if source == chat[ply].btnClose then destroyChatWindow(ply) guiSetInputEnabled(false) elseif source == chat[ply].btnSend then sendChatMessage(ply) guiSetInputEnabled(false) end end end elseif getElementType(source) == "gui-edit" then local parent = getElementParent(source) if parent ~= false then local ply = getPlayerFromName(guiGetText(parent)) if source == chat[ply].edit then guiSetInputEnabled(true) end end else guiSetInputEnabled(false) end end end event_gui_doubleclick = function(button, state, absx, absy) if button == "left" and state == "up" then if source == grdPlayers then local row, col = guiGridListGetSelectedItem(grdPlayers) --outputDebugString("double clicked row: "..tostring(row)) if row == -1 or col == -1 then return end local name = guiGridListGetItemText(grdPlayers, row, col) local ply = getPlayerFromName(name) if not chat[ply] then buildChatWindow(ply) end guiBringToFront(chat[ply].wnd) end end end event_gui_accepted = function(element) local parent = getElementParent(source) if parent ~= false then local ply = getPlayerFromName(guiGetText(parent)) if ply then if element == chat[ply].edit then sendChatMessage(ply) end end Link to comment
Karuzo Posted March 8, 2014 Share Posted March 8, 2014 --- DONT TRY TO COPY LITTLE BITCH Lol. Change every name = .... to local name= string.gsub ( getPlayerName ( ply), '#%x%x%x%x%x%x', '' ) Link to comment
1LoL1 Posted March 8, 2014 Author Share Posted March 8, 2014 --- DONT TRY TO COPY LITTLE BITCH Lol. Change every name = .... to local name= string.gsub ( getPlayerName ( ply), '#%x%x%x%x%x%x', '' ) Please whole code if it could be Link to comment
Karuzo Posted March 8, 2014 Share Posted March 8, 2014 No, i'm not your Buttler lol. You just have to change some lines. Link to comment
1LoL1 Posted March 8, 2014 Author Share Posted March 8, 2014 No,i'm not your Buttler lol. You just have to change some lines. So why are you writing?? I wrote if one would please the entire code .. and I do not know how to change all the lines .. if you write to me the entire code I'd somehow learned. Link to comment
spoty Posted March 8, 2014 Share Posted March 8, 2014 No,i'm not your Buttler lol. You just have to change some lines. So why are you writing?? I wrote if one would please the entire code .. and I do not know how to change all the lines .. if you write to me the entire code I'd somehow learned. he helped you very good so do the rest on youre own you lazy basterd Link to comment
1LoL1 Posted March 8, 2014 Author Share Posted March 8, 2014 No,i'm not your Buttler lol. You just have to change some lines. So why are you writing?? I wrote if one would please the entire code .. and I do not know how to change all the lines .. if you write to me the entire code I'd somehow learned. he helped you very good so do the rest on youre own you lazy basterd You're not into it do not worry when you know there cursing cursing at home and not me .. when you do not want to help so do not write here rather nicely .. I asked if someone would write all the code .. Link to comment
Moderators Citizen Posted March 8, 2014 Moderators Share Posted March 8, 2014 You're not into it do not worry when you know there cursing cursing at home and not me .. when you do not want to help so do not write here rather nicely .. I asked if someone would write all the code .. In which world are you living sriously ?! You aren't the only guy asking for help, it's not the Lol987's forum here ... We are here to help others to fix their own code. And KRZO just gave the line you have to copy/paste everywhere this script get the player name. Or just put this on top of your script: local _getPlayerName = getPlayerName local getPlayerName = function ( player ) return _getPlayerName( player ):gsub("#%x%x%x%x%x%x","") end Link to comment
1LoL1 Posted March 8, 2014 Author Share Posted March 8, 2014 You're not into it do not worry when you know there cursing cursing at home and not me .. when you do not want to help so do not write here rather nicely .. I asked if someone would write all the code .. In which world are you living sriously ?! You aren't the only guy asking for help, it's not the Lol987's forum here ... We are here to help others to fix their own code. And KRZO just gave the line you have to copy/paste everywhere this script get the player name. Or just put this on top of your script: local _getPlayerName = getPlayerName local getPlayerName = function ( player ) return _getPlayerName( player ):gsub("#%x%x%x%x%x%x","") end Since when do you own? haha everyone here talks about help me here so do not write crap .. unless you're gonna help you not only do not write .. when I say that once you know where I put the String.gsub so probably I do not understand or do not you know? once you pretty please someone write down all the code? Link to comment
Moderators Citizen Posted March 8, 2014 Moderators Share Posted March 8, 2014 Since when do you own? haha everyone here talks about help me here so do not write crap .. unless you're gonna help you not only do not write .. when I say that once you know where I put the String.gsub so probably I do not understand or do not you know? once you pretty please someone write down all the code? Ok let's invert the roles ... Don't "say crap" if you aren't giving feedbacks about the solutions we are giving to you, just don't post. You are supposed to be powerless than members helping you (I just mean here that you are not the king on your topics, you can't apply your own rights and says what members should do for you). And you didn't even try the 2nd solution. We are helping you on our free time, show the respect we deserve. If you aren't agree with that then you can just leave this forum and again: just put this on top of your script: local _getPlayerName = getPlayerName local getPlayerName = function ( player ) return _getPlayerName( player ):gsub("#%x%x%x%x%x%x","") end Link to comment
1LoL1 Posted March 8, 2014 Author Share Posted March 8, 2014 Since when do you own? haha everyone here talks about help me here so do not write crap .. unless you're gonna help you not only do not write .. when I say that once you know where I put the String.gsub so probably I do not understand or do not you know? once you pretty please someone write down all the code? Ok let's invert the roles ... Don't "say crap" if you aren't giving feedbacks about the solutions we are giving to you, just don't post. You are supposed to be powerless than members helping you (I just mean here that you are not the king on your topics, you can't apply your own rights and says what members should do for you). And you didn't even try the 2nd solution. We are helping you on our free time, show the respect we deserve. If you aren't agree with that then you can just leave this forum and again: just put this on top of your script: local _getPlayerName = getPlayerName local getPlayerName = function ( player ) return _getPlayerName( player ):gsub("#%x%x%x%x%x%x","") end You'll understand that I do not know where all this I put some? ... Link to comment
Saml1er Posted March 8, 2014 Share Posted March 8, 2014 (edited) Huh, just copy all this. --- DONT TRY TO COPY LITTLE BITCH g_LocalPlayer = getLocalPlayer() g_Root = getRootElement() g_ThisResource = getThisResource() g_ResourceRoot = getResourceRootElement(getThisResource()) chat = {} -- table to store chat windows in newmsg = {show=false, tick=getTickCount(), showtime=5000, img=nil, lbl=nil } -- new msg table anims = {} function buildPlayerList() local x,y = guiGetScreenSize() local width,height = 175,350 x = x-width y = (y-height)/2 newmsg.img = guiCreateStaticImage(681.0000,134.0000, 42.0000,34.0000, "image/chat-icon.png", false) -- mail message icon newmsg.lbl = guiCreateLabel(553.0000,175.0000, 244.0000, 19.0000, "", false) guiLabelSetHorizontalAlign(newmsg.lbl, "right", true) guiSetAlpha(newmsg.img, 0) --guiSetAlpha(newmsg.lbl, 0) wndPlayers = guiCreateWindow(x,y,width,height, "Private Chat", false) grdPlayers = guiCreateGridList(.025,.065, .975,.915, true, wndPlayers) colPlayers = guiGridListAddColumn(grdPlayers, "Players", 0.85) local players = getElementsByType("player") for k,v in ipairs(players) do addPlayerToList(v) end guiWindowSetSizable(wndPlayers, false) guiSetProperty(wndPlayers, "RollUpEnabled", "true") guiSetProperty(wndPlayers, "Dragable", "true") guiSetAlpha(wndPlayers, 0) -- create animations for it anims.plfadein = Animation.create(wndPlayers, Animation.presets.guiFadeIn(1000)) anims.plfadeout = Animation.create(wndPlayers, Animation.presets.guiFadeOut(1000)) anims.nmfadein = Animation.create(newmsg.img, Animation.presets.guiFadeIn(1000)) anims.nmfadeout = Animation.create(newmsg.img, Animation.presets.guiFadeOut(1000)) anims.nmtextin = Animation.create(newmsg.lbl, Animation.presets.guiFadeIn(1000)) anims.nmtextout = Animation.create(newmsg.lbl, Animation.presets.guiFadeOut(1000)) --[[ local x,y = guiGetPosition(newmsg.img) outputDebugString("guigetPostions: " ..tostring(x).." "..tostring(y)) local scrx,scry = guiGetScreenSize() anims.nmslidein = Animation.create(newmsg.img, Animation.presets.guiMove(x,y))--, 1000,false, scrx,scry, false)) anims.nmslideout = Animation.create(newmsg.img, Animation.presets.guiMove(scrx,scry))--, 1000,false, x,y, false)) ]] bindKey("F2", "down", togglePmGui) end function addPlayerToList(ply) --outputDebugString("addPlayerToList:" ..getPlayerName(ply)):gsub("#%x%x%x%x%x%x","") local row = guiGridListAddRow(grdPlayers) local name=getPlayerName(ply):gsub("#%x%x%x%x%x%x","") guiGridListSetItemText(grdPlayers,row,colPlayers, name, false, false) end function removePlayerFromList(ply) --outputDebugString("removePlayerFromList:" ..getPlayerName(ply)):gsub("#%x%x%x%x%x%x","") local name=getPlayerName(ply):gsub("#%x%x%x%x%x%x","") for row=0,guiGridListGetRowCount(grdPlayers) do if guiGridListGetItemText(grdPlayers, row, colPlayers) == name then guiGridListRemoveRow(grdPlayers, row) outputDebugString("remove row" ..tostring(row)) end end end function showPmGui(state) if state == true then anims.plfadein:play() for k,v in pairs(chat) do guiSetVisible(chat[k].wnd,true) end showCursor(true) elseif state == false then anims.plfadeout:play() for k,v in pairs(chat) do guiSetVisible(chat[k].wnd,false) end showCursor(false) guiSetInputEnabled(false) end end function togglePmGui() if not anims.plfadein:isPlaying() and not anims.plfadeout:isPlaying() then if guiGetAlpha(wndPlayers) > .1 then showPmGui(false) else showPmGui(true) end end end function buildChatWindow(ply) local x,y = guiGetScreenSize() local width,height = 300,250 x = x*.5 y = y*.5 chat[ply] = {} chat[ply].wnd = guiCreateWindow(x,y,width,height, getPlayerName(ply):gsub("#%x%x%x%x%x%x","") , false) chat[ply].memo = guiCreateMemo(.025,.075, .95,.55, "", true, chat[ply].wnd) chat[ply].edit = guiCreateEdit(.025,.65, .95,.15, "", true, chat[ply].wnd) chat[ply].btnClose = guiCreateButton(.1,.83, .3,.125, "Close", true, chat[ply].wnd) chat[ply].btnSend = guiCreateButton(.6,.83, .3,.125, "Send", true, chat[ply].wnd) guiMemoSetReadOnly(chat[ply].memo, true) guiWindowSetSizable(chat[ply].wnd, false) guiSetProperty(chat[ply].wnd, "RollUpEnabled", "true") guiSetProperty(chat[ply].wnd, "Dragable", "true") if anims.plfadein:isPlaying() then-- in process of fading in guiSetVisible(chat[ply].wnd, true) elseif anims.plfadeout:isPlaying() then -- in process of fading out guiSetVisible(chat[ply].wnd, false) else -- not in process of either if guiGetAlpha(wndPlayers) > .1 then guiSetVisible(chat[ply].wnd, true) -- is showing else guiSetVisible(chat[ply].wnd, false) -- isnt showing end end end function destroyChatWindow(ply) if chat[ply] and isElement(chat[ply].wnd) then destroyElement(chat[ply].wnd) chat[ply] = nil end end function sendChatMessage(ply) --outputDebugString("sendChatMessage: " .. tostring(ply)) if chat[ply] and isElement(chat[ply].wnd) then local newText = guiGetText(chat[ply].edit) if newText and string.len(newText) > 0 then local oldText = guiGetText(chat[ply].memo) if not oldText then oldText = "" end oldText = oldText .. getPlayerName(g_LocalPlayer):gsub("#%x%x%x%x%x%x","") .. ": " .. newText .. "\n" guiSetText(chat[ply].memo, oldText) guiSetText(chat[ply].edit, "") guiMemoSetCaretIndex(chat[ply].memo, string.len(oldText)) triggerServerEvent("onGUIPrivateMessage", g_LocalPlayer, ply,newText) end end end function recieveChatMessage(ply, msg) --outputDebugString("recieveChatMessage: " .. msg) if not chat[ply] then buildChatWindow(ply) end newmsg.show = true newmsg.tick = getTickCount() ---guiSetText(newmsg.lbl, getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. ": " .. msg .. "\n") guiSetText(newmsg.lbl, "New Messages " .. getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. "\n") anims.nmfadein:play() anims.nmtextin:play() --anims.nmslidein:play() local oldText = guiGetText(chat[ply].memo) if not oldText then oldText = "" end oldText = oldText .. getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. ": " .. msg .. "\n" guiSetText(chat[ply].memo, oldText) guiMemoSetCaretIndex(chat[ply].memo, string.len(oldText)) end event_resource_start = function(res) buildPlayerList() outputChatBox("",255,255,255,true) end event_resource_stop = function(res) unbindKey("F2", "down", togglePmGui) showPmGui(false) end event_player_join = function() --outputDebugString("onClientPlayerJoin") addPlayerToList(source) end event_player_quit = function() --outputDebugString("onClientPlayerQuit") removePlayerFromList(source) destroyChatWindow(source) end event_gui_click = function(button, state, absx, absy) if button == "left" and state == "up" then if getElementType(source) == "gui-button" then local parent = getElementParent(source) if parent ~= false then local ply = getPlayerFromName(guiGetText(parent)) if ply then if source == chat[ply].btnClose then destroyChatWindow(ply)[youtube][/youtube] guiSetInputEnabled(false) elseif source == chat[ply].btnSend then sendChatMessage(ply) guiSetInputEnabled(false) end end end elseif getElementType(source) == "gui-edit" then local parent = getElementParent(source) if parent ~= false then local ply = getPlayerFromName(guiGetText(parent)) if source == chat[ply].edit then guiSetInputEnabled(true) end end else guiSetInputEnabled(false) end end end event_gui_doubleclick = function(button, state, absx, absy) if button == "left" and state == "up" then if source == grdPlayers then local row, col = guiGridListGetSelectedItem(grdPlayers) --outputDebugString("double clicked row: "..tostring(row)) if row == -1 or col == -1 then return end local name = guiGridListGetItemText(grdPlayers, row, col) local ply = getPlayerFromName(name) if not chat[ply] then buildChatWindow(ply) end guiBringToFront(chat[ply].wnd) end end end event_gui_accepted = function(element) local parent = getElementParent(source) if parent ~= false then local ply = getPlayerFromName(guiGetText(parent)) if ply then if element == chat[ply].edit then sendChatMessage(ply) end end Edited March 8, 2014 by Guest Link to comment
1LoL1 Posted March 8, 2014 Author Share Posted March 8, 2014 Huh, just copy all this. --- DONT TRY TO COPY LITTLE BITCH _getPlayerName = getPlayerName local getPlayerName = function ( player ) return _getPlayerName( player ):gsub("#%x%x%x%x%x%x","") end g_LocalPlayer = getLocalPlayer() g_Root = getRootElement() g_ThisResource = getThisResource() g_ResourceRoot = getResourceRootElement(getThisResource()) chat = {} -- table to store chat windows in newmsg = {show=false, tick=getTickCount(), showtime=5000, img=nil, lbl=nil } -- new msg table anims = {} function buildPlayerList() local x,y = guiGetScreenSize() local width,height = 175,350 x = x-width y = (y-height)/2 newmsg.img = guiCreateStaticImage(681.0000,134.0000, 42.0000,34.0000, "image/chat-icon.png", false) -- mail message icon newmsg.lbl = guiCreateLabel(553.0000,175.0000, 244.0000, 19.0000, "", false) guiLabelSetHorizontalAlign(newmsg.lbl, "right", true) guiSetAlpha(newmsg.img, 0) --guiSetAlpha(newmsg.lbl, 0) wndPlayers = guiCreateWindow(x,y,width,height, "Private Chat", false) grdPlayers = guiCreateGridList(.025,.065, .975,.915, true, wndPlayers) colPlayers = guiGridListAddColumn(grdPlayers, "Players", 0.85) local players = getElementsByType("player") for k,v in ipairs(players) do addPlayerToList(v) end guiWindowSetSizable(wndPlayers, false) guiSetProperty(wndPlayers, "RollUpEnabled", "true") guiSetProperty(wndPlayers, "Dragable", "true") guiSetAlpha(wndPlayers, 0) -- create animations for it anims.plfadein = Animation.create(wndPlayers, Animation.presets.guiFadeIn(1000)) anims.plfadeout = Animation.create(wndPlayers, Animation.presets.guiFadeOut(1000)) anims.nmfadein = Animation.create(newmsg.img, Animation.presets.guiFadeIn(1000)) anims.nmfadeout = Animation.create(newmsg.img, Animation.presets.guiFadeOut(1000)) anims.nmtextin = Animation.create(newmsg.lbl, Animation.presets.guiFadeIn(1000)) anims.nmtextout = Animation.create(newmsg.lbl, Animation.presets.guiFadeOut(1000)) --[[ local x,y = guiGetPosition(newmsg.img) outputDebugString("guigetPostions: " ..tostring(x).." "..tostring(y)) local scrx,scry = guiGetScreenSize() anims.nmslidein = Animation.create(newmsg.img, Animation.presets.guiMove(x,y))--, 1000,false, scrx,scry, false)) anims.nmslideout = Animation.create(newmsg.img, Animation.presets.guiMove(scrx,scry))--, 1000,false, x,y, false)) ]] bindKey("F2", "down", togglePmGui) end function addPlayerToList(ply) --outputDebugString("addPlayerToList:" ..getPlayerName(ply)):gsub("#%x%x%x%x%x%x","") local row = guiGridListAddRow(grdPlayers) local name = getPlayerName(ply) guiGridListSetItemText(grdPlayers,row,colPlayers, name, false, false) end function removePlayerFromList(ply) --outputDebugString("removePlayerFromList:" ..getPlayerName(ply)):gsub("#%x%x%x%x%x%x","") local name=getPlayerName(ply) for row=0,guiGridListGetRowCount(grdPlayers) do if guiGridListGetItemText(grdPlayers, row, colPlayers) == name then guiGridListRemoveRow(grdPlayers, row) outputDebugString("remove row" ..tostring(row)) end end end function showPmGui(state) if state == true then anims.plfadein:play() for k,v in pairs(chat) do guiSetVisible(chat[k].wnd,true) end showCursor(true) elseif state == false then anims.plfadeout:play() for k,v in pairs(chat) do guiSetVisible(chat[k].wnd,false) end showCursor(false) guiSetInputEnabled(false) end end function togglePmGui() if not anims.plfadein:isPlaying() and not anims.plfadeout:isPlaying() then if guiGetAlpha(wndPlayers) > .1 then showPmGui(false) else showPmGui(true) end end end function buildChatWindow(ply) local x,y = guiGetScreenSize() local width,height = 300,250 x = x*.5 y = y*.5 chat[ply] = {} chat[ply].wnd = guiCreateWindow(x,y,width,height, getPlayerName(ply):gsub("#%x%x%x%x%x%x","") , false) chat[ply].memo = guiCreateMemo(.025,.075, .95,.55, "", true, chat[ply].wnd) chat[ply].edit = guiCreateEdit(.025,.65, .95,.15, "", true, chat[ply].wnd) chat[ply].btnClose = guiCreateButton(.1,.83, .3,.125, "Close", true, chat[ply].wnd) chat[ply].btnSend = guiCreateButton(.6,.83, .3,.125, "Send", true, chat[ply].wnd) guiMemoSetReadOnly(chat[ply].memo, true) guiWindowSetSizable(chat[ply].wnd, false) guiSetProperty(chat[ply].wnd, "RollUpEnabled", "true") guiSetProperty(chat[ply].wnd, "Dragable", "true") if anims.plfadein:isPlaying() then-- in process of fading in guiSetVisible(chat[ply].wnd, true) elseif anims.plfadeout:isPlaying() then -- in process of fading out guiSetVisible(chat[ply].wnd, false) else -- not in process of either if guiGetAlpha(wndPlayers) > .1 then guiSetVisible(chat[ply].wnd, true) -- is showing else guiSetVisible(chat[ply].wnd, false) -- isnt showing end end end function destroyChatWindow(ply) if chat[ply] and isElement(chat[ply].wnd) then destroyElement(chat[ply].wnd) chat[ply] = nil end end function sendChatMessage(ply) --outputDebugString("sendChatMessage: " .. tostring(ply)) if chat[ply] and isElement(chat[ply].wnd) then local newText = guiGetText(chat[ply].edit) if newText and string.len(newText) > 0 then local oldText = guiGetText(chat[ply].memo) if not oldText then oldText = "" end oldText = oldText .. getPlayerName(g_LocalPlayer):gsub("#%x%x%x%x%x%x","") .. ": " .. newText .. "\n" guiSetText(chat[ply].memo, oldText) guiSetText(chat[ply].edit, "") guiMemoSetCaretIndex(chat[ply].memo, string.len(oldText)) triggerServerEvent("onGUIPrivateMessage", g_LocalPlayer, ply,newText) end end end function recieveChatMessage(ply, msg) --outputDebugString("recieveChatMessage: " .. msg) if not chat[ply] then buildChatWindow(ply) end newmsg.show = true newmsg.tick = getTickCount() ---guiSetText(newmsg.lbl, getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. ": " .. msg .. "\n") guiSetText(newmsg.lbl, "New Messages " .. getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. "\n") anims.nmfadein:play() anims.nmtextin:play() --anims.nmslidein:play() local oldText = guiGetText(chat[ply].memo) if not oldText then oldText = "" end oldText = oldText .. getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. ": " .. msg .. "\n" guiSetText(chat[ply].memo, oldText) guiMemoSetCaretIndex(chat[ply].memo, string.len(oldText)) end event_resource_start = function(res) buildPlayerList() outputChatBox("",255,255,255,true) end event_resource_stop = function(res) unbindKey("F2", "down", togglePmGui) showPmGui(false) end event_player_join = function() --outputDebugString("onClientPlayerJoin") addPlayerToList(source) end event_player_quit = function() --outputDebugString("onClientPlayerQuit") removePlayerFromList(source) destroyChatWindow(source) end event_gui_click = function(button, state, absx, absy) if button == "left" and state == "up" then if getElementType(source) == "gui-button" then local parent = getElementParent(source) if parent ~= false then local ply = getPlayerFromName(guiGetText(parent)) if ply then if source == chat[ply].btnClose then destroyChatWindow(ply)[youtube][/youtube] guiSetInputEnabled(false) elseif source == chat[ply].btnSend then sendChatMessage(ply) guiSetInputEnabled(false) end end end elseif getElementType(source) == "gui-edit" then local parent = getElementParent(source) if parent ~= false then local ply = getPlayerFromName(guiGetText(parent)) if source == chat[ply].edit then guiSetInputEnabled(true) end end else guiSetInputEnabled(false) end end end event_gui_doubleclick = function(button, state, absx, absy) if button == "left" and state == "up" then if source == grdPlayers then local row, col = guiGridListGetSelectedItem(grdPlayers) --outputDebugString("double clicked row: "..tostring(row)) if row == -1 or col == -1 then return end local name = guiGridListGetItemText(grdPlayers, row, col) local ply = getPlayerFromName(name) if not chat[ply] then buildChatWindow(ply) end guiBringToFront(chat[ply].wnd) end end end event_gui_accepted = function(element) local parent = getElementParent(source) if parent ~= false then Link to comment
Saml1er Posted March 8, 2014 Share Posted March 8, 2014 Copy the code again from my first post. Link to comment
1LoL1 Posted March 8, 2014 Author Share Posted March 8, 2014 Copy the code again from my first post. Now it does not turn on at all Link to comment
Saml1er Posted March 8, 2014 Share Posted March 8, 2014 Copy the code again from my first post. Now it does not turn on at all Try to debug ( go to your server and login > type/debugscript 3 ) it. Since I'm on from mobile, I can't scroll +200 lines. Link to comment
1LoL1 Posted March 8, 2014 Author Share Posted March 8, 2014 Copy the code again from my first post. Now it does not turn on at all Try to debug ( go to your server and login > type/debugscript 3 ) it. Since I'm on from mobile, I can't scroll +200 lines. When I put / debug script 3 so I wrote this ERROR: Loading script failed: CHAT/client.mac: 205: unexpected symbol near '/' Link to comment
WhoAmI Posted March 8, 2014 Share Posted March 8, 2014 g_LocalPlayer = getLocalPlayer() g_Root = getRootElement() g_ThisResource = getThisResource() g_ResourceRoot = getResourceRootElement(getThisResource()) chat = {} -- table to store chat windows in newmsg = {show=false, tick=getTickCount(), showtime=5000, img=nil, lbl=nil } -- new msg table anims = {} local _getPlayerName = getPlayerName local function getPlayerName ( player ) return _getPlayerName ( player ) : gsub ( "#%x%x%x%x%x%x", "" ) end function buildPlayerList() local x,y = guiGetScreenSize() local width,height = 175,350 x = x-width y = (y-height)/2 newmsg.img = guiCreateStaticImage(681.0000,134.0000, 42.0000,34.0000, "image/chat-icon.png", false) -- mail message icon newmsg.lbl = guiCreateLabel(553.0000,175.0000, 244.0000, 19.0000, "", false) guiLabelSetHorizontalAlign(newmsg.lbl, "right", true) guiSetAlpha(newmsg.img, 0) --guiSetAlpha(newmsg.lbl, 0) wndPlayers = guiCreateWindow(x,y,width,height, "Private Chat", false) grdPlayers = guiCreateGridList(.025,.065, .975,.915, true, wndPlayers) colPlayers = guiGridListAddColumn(grdPlayers, "Players", 0.85) local players = getElementsByType("player") for k,v in ipairs(players) do addPlayerToList(v) end guiWindowSetSizable(wndPlayers, false) guiSetProperty(wndPlayers, "RollUpEnabled", "true") guiSetProperty(wndPlayers, "Dragable", "true") guiSetAlpha(wndPlayers, 0) -- create animations for it anims.plfadein = Animation.create(wndPlayers, Animation.presets.guiFadeIn(1000)) anims.plfadeout = Animation.create(wndPlayers, Animation.presets.guiFadeOut(1000)) anims.nmfadein = Animation.create(newmsg.img, Animation.presets.guiFadeIn(1000)) anims.nmfadeout = Animation.create(newmsg.img, Animation.presets.guiFadeOut(1000)) anims.nmtextin = Animation.create(newmsg.lbl, Animation.presets.guiFadeIn(1000)) anims.nmtextout = Animation.create(newmsg.lbl, Animation.presets.guiFadeOut(1000)) --[[ local x,y = guiGetPosition(newmsg.img) outputDebugString("guigetPostions: " ..tostring(x).." "..tostring(y)) local scrx,scry = guiGetScreenSize() anims.nmslidein = Animation.create(newmsg.img, Animation.presets.guiMove(x,y))--, 1000,false, scrx,scry, false)) anims.nmslideout = Animation.create(newmsg.img, Animation.presets.guiMove(scrx,scry))--, 1000,false, x,y, false)) ]] bindKey("F2", "down", togglePmGui) end function addPlayerToList(ply) --outputDebugString("addPlayerToList:" ..getPlayerName(ply)):gsub("#%x%x%x%x%x%x","") local row = guiGridListAddRow(grdPlayers) local name = getPlayerName(ply) guiGridListSetItemText(grdPlayers,row,colPlayers, name, false, false) end function removePlayerFromList(ply) --outputDebugString("removePlayerFromList:" ..getPlayerName(ply)):gsub("#%x%x%x%x%x%x","") local name=getPlayerName(ply) for row=0,guiGridListGetRowCount(grdPlayers) do if guiGridListGetItemText(grdPlayers, row, colPlayers) == name then guiGridListRemoveRow(grdPlayers, row) outputDebugString("remove row" ..tostring(row)) end end end function showPmGui(state) if state == true then anims.plfadein:play() for k,v in pairs(chat) do guiSetVisible(chat[k].wnd,true) end showCursor(true) elseif state == false then anims.plfadeout:play() for k,v in pairs(chat) do guiSetVisible(chat[k].wnd,false) end showCursor(false) guiSetInputEnabled(false) end end function togglePmGui() if not anims.plfadein:isPlaying() and not anims.plfadeout:isPlaying() then if guiGetAlpha(wndPlayers) > .1 then showPmGui(false) else showPmGui(true) end end end function buildChatWindow(ply) local x,y = guiGetScreenSize() local width,height = 300,250 x = x*.5 y = y*.5 chat[ply] = {} chat[ply].wnd = guiCreateWindow(x,y,width,height, getPlayerName(ply):gsub("#%x%x%x%x%x%x","") , false) chat[ply].memo = guiCreateMemo(.025,.075, .95,.55, "", true, chat[ply].wnd) chat[ply].edit = guiCreateEdit(.025,.65, .95,.15, "", true, chat[ply].wnd) chat[ply].btnClose = guiCreateButton(.1,.83, .3,.125, "Close", true, chat[ply].wnd) chat[ply].btnSend = guiCreateButton(.6,.83, .3,.125, "Send", true, chat[ply].wnd) guiMemoSetReadOnly(chat[ply].memo, true) guiWindowSetSizable(chat[ply].wnd, false) guiSetProperty(chat[ply].wnd, "RollUpEnabled", "true") guiSetProperty(chat[ply].wnd, "Dragable", "true") if anims.plfadein:isPlaying() then-- in process of fading in guiSetVisible(chat[ply].wnd, true) elseif anims.plfadeout:isPlaying() then -- in process of fading out guiSetVisible(chat[ply].wnd, false) else -- not in process of either if guiGetAlpha(wndPlayers) > .1 then guiSetVisible(chat[ply].wnd, true) -- is showing else guiSetVisible(chat[ply].wnd, false) -- isnt showing end end end function destroyChatWindow(ply) if chat[ply] and isElement(chat[ply].wnd) then destroyElement(chat[ply].wnd) chat[ply] = nil end end function sendChatMessage(ply) --outputDebugString("sendChatMessage: " .. tostring(ply)) if chat[ply] and isElement(chat[ply].wnd) then local newText = guiGetText(chat[ply].edit) if newText and string.len(newText) > 0 then local oldText = guiGetText(chat[ply].memo) if not oldText then oldText = "" end oldText = oldText .. getPlayerName(g_LocalPlayer):gsub("#%x%x%x%x%x%x","") .. ": " .. newText .. "\n" guiSetText(chat[ply].memo, oldText) guiSetText(chat[ply].edit, "") guiMemoSetCaretIndex(chat[ply].memo, string.len(oldText)) triggerServerEvent("onGUIPrivateMessage", g_LocalPlayer, ply,newText) end end end function recieveChatMessage(ply, msg) --outputDebugString("recieveChatMessage: " .. msg) if not chat[ply] then buildChatWindow(ply) end newmsg.show = true newmsg.tick = getTickCount() ---guiSetText(newmsg.lbl, getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. ": " .. msg .. "\n") guiSetText(newmsg.lbl, "New Messages " .. getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. "\n") anims.nmfadein:play() anims.nmtextin:play() --anims.nmslidein:play() local oldText = guiGetText(chat[ply].memo) if not oldText then oldText = "" end oldText = oldText .. getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. ": " .. msg .. "\n" guiSetText(chat[ply].memo, oldText) guiMemoSetCaretIndex(chat[ply].memo, string.len(oldText)) end event_resource_start = function(res) buildPlayerList() outputChatBox("",255,255,255,true) end event_resource_stop = function(res) unbindKey("F2", "down", togglePmGui) showPmGui(false) end event_player_join = function() --outputDebugString("onClientPlayerJoin") addPlayerToList(source) end event_player_quit = function() --outputDebugString("onClientPlayerQuit") removePlayerFromList(source) destroyChatWindow(source) end event_gui_click = function(button, state, absx, absy) if button == "left" and state == "up" then if getElementType(source) == "gui-button" then local parent = getElementParent(source) if parent ~= false then local ply = getPlayerFromName(guiGetText(parent)) if ply then if source == chat[ply].btnClose then destroyChatWindow(ply) guiSetInputEnabled(false) elseif source == chat[ply].btnSend then sendChatMessage(ply) guiSetInputEnabled(false) end end end elseif getElementType(source) == "gui-edit" then local parent = getElementParent(source) if parent ~= false then local ply = getPlayerFromName(guiGetText(parent)) if source == chat[ply].edit then guiSetInputEnabled(true) end end else guiSetInputEnabled(false) end end end event_gui_doubleclick = function(button, state, absx, absy) if button == "left" and state == "up" then if source == grdPlayers then local row, col = guiGridListGetSelectedItem(grdPlayers) --outputDebugString("double clicked row: "..tostring(row)) if row == -1 or col == -1 then return end local name = guiGridListGetItemText(grdPlayers, row, col) local ply = getPlayerFromName(name) if not chat[ply] then buildChatWindow(ply) end guiBringToFront(chat[ply].wnd) end end end event_gui_accepted = function(element) local parent = getElementParent(source) if parent ~= false then local ply = getPlayerFromName(guiGetText(parent)) if ply then if Link to comment
1LoL1 Posted March 8, 2014 Author Share Posted March 8, 2014 g_LocalPlayer = getLocalPlayer() g_Root = getRootElement() g_ThisResource = getThisResource() g_ResourceRoot = getResourceRootElement(getThisResource()) chat = {} -- table to store chat windows in newmsg = {show=false, tick=getTickCount(), showtime=5000, img=nil, lbl=nil } -- new msg table anims = {} local _getPlayerName = getPlayerName local function getPlayerName ( player ) return _getPlayerName ( player ) : gsub ( "#%x%x%x%x%x%x", "" ) end function buildPlayerList() local x,y = guiGetScreenSize() local width,height = 175,350 x = x-width y = (y-height)/2 newmsg.img = guiCreateStaticImage(681.0000,134.0000, 42.0000,34.0000, "image/chat-icon.png", false) -- mail message icon newmsg.lbl = guiCreateLabel(553.0000,175.0000, 244.0000, 19.0000, "", false) guiLabelSetHorizontalAlign(newmsg.lbl, "right", true) guiSetAlpha(newmsg.img, 0) --guiSetAlpha(newmsg.lbl, 0) wndPlayers = guiCreateWindow(x,y,width,height, "Private Chat", false) grdPlayers = guiCreateGridList(.025,.065, .975,.915, true, wndPlayers) colPlayers = guiGridListAddColumn(grdPlayers, "Players", 0.85) local players = getElementsByType("player") for k,v in ipairs(players) do addPlayerToList(v) end guiWindowSetSizable(wndPlayers, false) guiSetProperty(wndPlayers, "RollUpEnabled", "true") guiSetProperty(wndPlayers, "Dragable", "true") guiSetAlpha(wndPlayers, 0) -- create animations for it anims.plfadein = Animation.create(wndPlayers, Animation.presets.guiFadeIn(1000)) anims.plfadeout = Animation.create(wndPlayers, Animation.presets.guiFadeOut(1000)) anims.nmfadein = Animation.create(newmsg.img, Animation.presets.guiFadeIn(1000)) anims.nmfadeout = Animation.create(newmsg.img, Animation.presets.guiFadeOut(1000)) anims.nmtextin = Animation.create(newmsg.lbl, Animation.presets.guiFadeIn(1000)) anims.nmtextout = Animation.create(newmsg.lbl, Animation.presets.guiFadeOut(1000)) --[[ local x,y = guiGetPosition(newmsg.img) outputDebugString("guigetPostions: " ..tostring(x).." "..tostring(y)) local scrx,scry = guiGetScreenSize() anims.nmslidein = Animation.create(newmsg.img, Animation.presets.guiMove(x,y))--, 1000,false, scrx,scry, false)) anims.nmslideout = Animation.create(newmsg.img, Animation.presets.guiMove(scrx,scry))--, 1000,false, x,y, false)) ]] bindKey("F2", "down", togglePmGui) end function addPlayerToList(ply) --outputDebugString("addPlayerToList:" ..getPlayerName(ply)):gsub("#%x%x%x%x%x%x","") local row = guiGridListAddRow(grdPlayers) local name = getPlayerName(ply) guiGridListSetItemText(grdPlayers,row,colPlayers, name, false, false) end function removePlayerFromList(ply) --outputDebugString("removePlayerFromList:" ..getPlayerName(ply)):gsub("#%x%x%x%x%x%x","") local name=getPlayerName(ply) for row=0,guiGridListGetRowCount(grdPlayers) do if guiGridListGetItemText(grdPlayers, row, colPlayers) == name then guiGridListRemoveRow(grdPlayers, row) outputDebugString("remove row" ..tostring(row)) end end end function showPmGui(state) if state == true then anims.plfadein:play() for k,v in pairs(chat) do guiSetVisible(chat[k].wnd,true) end showCursor(true) elseif state == false then anims.plfadeout:play() for k,v in pairs(chat) do guiSetVisible(chat[k].wnd,false) end showCursor(false) guiSetInputEnabled(false) end end function togglePmGui() if not anims.plfadein:isPlaying() and not anims.plfadeout:isPlaying() then if guiGetAlpha(wndPlayers) > .1 then showPmGui(false) else showPmGui(true) end end end function buildChatWindow(ply) local x,y = guiGetScreenSize() local width,height = 300,250 x = x*.5 y = y*.5 chat[ply] = {} chat[ply].wnd = guiCreateWindow(x,y,width,height, getPlayerName(ply):gsub("#%x%x%x%x%x%x","") , false) chat[ply].memo = guiCreateMemo(.025,.075, .95,.55, "", true, chat[ply].wnd) chat[ply].edit = guiCreateEdit(.025,.65, .95,.15, "", true, chat[ply].wnd) chat[ply].btnClose = guiCreateButton(.1,.83, .3,.125, "Close", true, chat[ply].wnd) chat[ply].btnSend = guiCreateButton(.6,.83, .3,.125, "Send", true, chat[ply].wnd) guiMemoSetReadOnly(chat[ply].memo, true) guiWindowSetSizable(chat[ply].wnd, false) guiSetProperty(chat[ply].wnd, "RollUpEnabled", "true") guiSetProperty(chat[ply].wnd, "Dragable", "true") if anims.plfadein:isPlaying() then-- in process of fading in guiSetVisible(chat[ply].wnd, true) elseif anims.plfadeout:isPlaying() then -- in process of fading out guiSetVisible(chat[ply].wnd, false) else -- not in process of either if guiGetAlpha(wndPlayers) > .1 then guiSetVisible(chat[ply].wnd, true) -- is showing else guiSetVisible(chat[ply].wnd, false) -- isnt showing end end end function destroyChatWindow(ply) if chat[ply] and isElement(chat[ply].wnd) then destroyElement(chat[ply].wnd) chat[ply] = nil end end function sendChatMessage(ply) --outputDebugString("sendChatMessage: " .. tostring(ply)) if chat[ply] and isElement(chat[ply].wnd) then local newText = guiGetText(chat[ply].edit) if newText and string.len(newText) > 0 then local oldText = guiGetText(chat[ply].memo) if not oldText then oldText = "" end oldText = oldText .. getPlayerName(g_LocalPlayer):gsub("#%x%x%x%x%x%x","") .. ": " .. newText .. "\n" guiSetText(chat[ply].memo, oldText) guiSetText(chat[ply].edit, "") guiMemoSetCaretIndex(chat[ply].memo, string.len(oldText)) triggerServerEvent("onGUIPrivateMessage", g_LocalPlayer, ply,newText) end end end function recieveChatMessage(ply, msg) --outputDebugString("recieveChatMessage: " .. msg) if not chat[ply] then buildChatWindow(ply) end newmsg.show = true newmsg.tick = getTickCount() ---guiSetText(newmsg.lbl, getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. ": " .. msg .. "\n") guiSetText(newmsg.lbl, "New Messages " .. getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. "\n") anims.nmfadein:play() anims.nmtextin:play() --anims.nmslidein:play() local oldText = guiGetText(chat[ply].memo) if not oldText then oldText = "" end oldText = oldText .. getPlayerName(ply):gsub("#%x%x%x%x%x%x","") .. ": " .. msg .. "\n" guiSetText(chat[ply].memo, oldText) guiMemoSetCaretIndex(chat[ply].memo, string.len(oldText)) end event_resource_start = function(res) buildPlayerList() outputChatBox("",255,255,255,true) end event_resource_stop = function(res) unbindKey("F2", "down", togglePmGui) showPmGui(false) end event_player_join = function() --outputDebugString("onClientPlayerJoin") addPlayerToList(source) end event_player_quit = function() --outputDebugString("onClientPlayerQuit") removePlayerFromList(source) destroyChatWindow(source) end event_gui_click = function(button, state, absx, absy) if button == "left" and state == "up" then if getElementType(source) == "gui-button" then local parent = getElementParent(source) if parent ~= false then local ply = getPlayerFromName(guiGetText(parent)) if ply then if source == chat[ply].btnClose then destroyChatWindow(ply) guiSetInputEnabled(false) elseif source == chat[ply].btnSend then sendChatMessage(ply) guiSetInputEnabled(false) end end end elseif getElementType(source) == "gui-edit" then local parent = getElementParent(source) if parent ~= false then local ply = getPlayerFromName(guiGetText(parent)) if source == chat[ply].edit then guiSetInputEnabled(true) end end else guiSetInputEnabled(false) end end end event_gui_doubleclick = function(button, state, absx, absy) if button == "left" and state == "up" then if source == grdPlayers then local row, col = guiGridListGetSelectedItem(grdPlayers) --outputDebugString("double clicked row: "..tostring(row)) if row == -1 or col == -1 then return end local name = guiGridListGetItemText(grdPlayers, row, col) local ply = getPlayerFromName(name) if not chat[ply] then buildChatWindow(ply) end guiBringToFront(chat[ply].wnd) end end end event_gui_accepted = function(element) local parent = getElementParent(source) if parent ~= false then Link to comment
Castillo Posted March 8, 2014 Share Posted March 8, 2014 It only shows the HEX code in the grid list, not in the window title. I used the code you posted in the beginning. Link to comment
1LoL1 Posted March 8, 2014 Author Share Posted March 8, 2014 It only shows the HEX code in the grid list, not in the window title.I used the code you posted in the beginning. Forget it Link to comment
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