surprise Posted March 7, 2014 Share Posted March 7, 2014 Hi, I'd like to make glass into the windows, but it doesn't stream the background objects. It's because the MTA thinks that object is "solid", right? There is a pic: http://www.kephost.com/view3.php?filena ... cmav46.png And as I noticed, if I set the alpha value about 100 the object doesn't load in game. Any idea? I'll try it with alpha maps too, but if I remeber correctly it doesn't help. I'm looking forward to your answer, have a nice day. Link to comment
Woovie Posted March 10, 2014 Share Posted March 10, 2014 It has nothing to do with it thinking it's solid. It's a z-level issues possibly. Wrong forum section too. I've reported it here on mantis. If you can provide more information, please do. Link to comment
Noneatme Posted March 13, 2014 Share Posted March 13, 2014 Same with car windows. Maybe R* fault Link to comment
Faw[Ful] Posted March 14, 2014 Share Posted March 14, 2014 If this is a custom model, then you have to use a specific flag, but I dont think you can set it in MTA. So just replace a gta glass object that have this specific flag. Link to comment
Ren_712 Posted March 14, 2014 Share Posted March 14, 2014 This would probably solve Your problems https://wiki.multitheftauto.com/wiki/MT ... RenderMode But this is MTA:Blue https://wiki.multitheftauto.com/wiki/EngineReplaceModel You can try to extract the model from the gta3.img and then replace it with itself - set flag alphaTransparency - then it's supposed to be rendered as the last object. Or use https://wiki.multitheftauto.com/wiki/Dx ... rialLine3D to create your windows. Or maybe set the object alpha to 254. Should work sometimes. Link to comment
surprise Posted April 14, 2014 Author Share Posted April 14, 2014 Thank you guys, I'll try these suggestions. Link to comment
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