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.luac files failing?


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Hey guys, my script worked perfectly, until i compiled it with mtasa's compiler, it stopped working, simply.

More detailed explanation:

upon loggin in, a triggerClientEvent is sent to event "onClientPlayerLogin" wich displays a gui. This worked perfectly, and after going luac it stopped working. Reason? Hell no idea.

What could i do?

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you change you meta script ex: server.lua to server.luac?

Ofc lol, im making an entire gamemode, and suddenly login stops working, its like i would obiously have done that -.-

So much hate coming from some members these days :shock:

This guy just tried to help you out with little informations you gave us. That kind of reply is totally disrespectful.

"No, I already checked my meta, everything is fine."

This is the kind of reply you (guys asking for help) have to post.

Wishing you luck to find out the solution.

Regards,

Citizen

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you change you meta script ex: server.lua to server.luac?

Ofc lol, im making an entire gamemode, and suddenly login stops working, its like i would obiously have done that -.-

So much hate coming from some members these days :shock:

This guy just tried to help you out with little informations you gave us. That kind of reply is totally disrespectful.

"No, I already checked my meta, everything is fine."

This is the kind of reply you (guys asking for help) have to post.

Wishing you luck to find out the solution.

Regards,

Citizen

It is annoying when you are obligated to use a compiler wich doesnt works correctly and not let otherst that do work, after i used back everything without compiling it worked perfectly, and it just dives a bit mad, i've said it stopped working after i just changed luac, if im doing something compiled it is supposed to be atleast a bit advanced and suppose i've checked any debug errors before posting.

Edited by Guest
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