..:D&G:.. Posted February 28, 2014 Posted February 28, 2014 Hello, I want to know how to I change the skin of a vehicle upgrade. Is it like changing the skin of an object?
Karuzo Posted February 28, 2014 Posted February 28, 2014 Yeah just like replacing Car Mods. Here is a List of the IDs. https://wiki.multitheftauto.com/wiki/Vehicle_Upgrades
..:D&G:.. Posted February 28, 2014 Author Posted February 28, 2014 Ok, thanks. And now, how do I replace the paintjobs of a car? Cause in the pack I have elegy.txd, elegy1.txd, elegy2.txd etc.. And they are paintjobs
Wei Posted February 28, 2014 Posted February 28, 2014 You may need to use shaders as far I checked on forum...
..:D&G:.. Posted February 28, 2014 Author Posted February 28, 2014 I found this: if (getElementData(veh, "dbid") == 341) then local shader, tec = dxCreateShader ( "texreplace.fx" ) local tex = dxCreateTexture ( "textures/theno_monster.png" ) engineApplyShaderToWorldTexture(shader, "monstera92body256a", veh) dxSetShaderValue(shader, "gTexture", tex) end But it seems like I need the id code of the texture engineApplyShaderToWorldTexture(shader, "monstera92body256a", veh) Where can I find this codes?
Ren_712 Posted March 1, 2014 Posted March 1, 2014 use shader_tex_names resource to determine the texture name of the custom model.
Hell-Mate Posted March 2, 2014 Posted March 2, 2014 [quote name=..&G:..]Ok, thanks. And now, how do I replace the paintjobs of a car? Cause in the pack I have elegy.txd, elegy1.txd, elegy2.txd etc.. And they are paintjobs use this > setVehiclePaintJob
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