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Modify surface type


Tails

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Okay, so I was looking at the tools that I used to export the model from 3ds Max and found this material option which looks like it could be it.

Problem is, I don't know how to get it working, the way it's set up below doesn't do anything. Anyone any idea? I'm using KAM's GTA Tools.

OLMOkvg.png

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That's what I'm thinking too. On the screenshot above in the lower right hand corner it reads "This shader only works with GTA Collision IO".

I tried adding the GTA COL Shadow as well and connnect them with the rest but I must be doing something wrong as it's not working.

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