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Modify surface type


Tails

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Posted

Hi there,

I was wondering if it's possible to change the surface type for my custom objects. What I mean is I want the surface to act like it's mud or sand. I got .dff and .col files.

Thanks for any help!

Discord: its.tails

Posted

Thanks but I wasn't talking about the texturing. You know the beach in Los Santos you get this sand effect when you drive on it? That's what I'm looking for.

Discord: its.tails

Posted

Okay, so I was looking at the tools that I used to export the model from 3ds Max and found this material option which looks like it could be it.

Problem is, I don't know how to get it working, the way it's set up below doesn't do anything. Anyone any idea? I'm using KAM's GTA Tools.

OLMOkvg.png

Discord: its.tails

Posted

That's what I'm thinking too. On the screenshot above in the lower right hand corner it reads "This shader only works with GTA Collision IO".

I tried adding the GTA COL Shadow as well and connnect them with the rest but I must be doing something wrong as it's not working.

Discord: its.tails

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