Jump to content

Modify surface type


Tails

Recommended Posts

Posted

Hi there,

I was wondering if it's possible to change the surface type for my custom objects. What I mean is I want the surface to act like it's mud or sand. I got .dff and .col files.

Thanks for any help!

Posted

Thanks but I wasn't talking about the texturing. You know the beach in Los Santos you get this sand effect when you drive on it? That's what I'm looking for.

Posted

Okay, so I was looking at the tools that I used to export the model from 3ds Max and found this material option which looks like it could be it.

Problem is, I don't know how to get it working, the way it's set up below doesn't do anything. Anyone any idea? I'm using KAM's GTA Tools.

OLMOkvg.png

Posted

That's what I'm thinking too. On the screenshot above in the lower right hand corner it reads "This shader only works with GTA Collision IO".

I tried adding the GTA COL Shadow as well and connnect them with the rest but I must be doing something wrong as it's not working.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...