Gallagher Posted February 12, 2014 Share Posted February 12, 2014 (edited) function weapons() triggerServerEvent ( "ClientHaveLevel", getLocalPlayer() ) --opens a panel end addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), weapons)--make the panel open when the player spawn then, I want the panel open after 15 seconds the player spawn Edited February 12, 2014 by Guest Link to comment
Castillo Posted February 12, 2014 Share Posted February 12, 2014 setTimer ( triggerServerEvent, 15000, 1, "ClientHaveLevel", getLocalPlayer() ) --active weapons Is that what you mean? Link to comment
Gallagher Posted February 12, 2014 Author Share Posted February 12, 2014 setTimer ( triggerServerEvent, 15000, 1, "ClientHaveLevel", getLocalPlayer() ) --active weapons Is that what you mean? function weapons() triggerServerEvent ( "ClientHaveLevel", getLocalPlayer() ) --opens a panel end addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), weapons)--make the panel open when the player spawn Link to comment
Castillo Posted February 12, 2014 Share Posted February 12, 2014 That's what my code will do, it'll trigger that event 15 seconds after the player spawned. Link to comment
Gallagher Posted February 12, 2014 Author Share Posted February 12, 2014 That's what my code will do, it'll trigger that event 15 seconds after the player spawned. Thanks, I will test. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now