Einheit-101 Posted January 31, 2014 Share Posted January 31, 2014 Hello community. I have a question related to Vector calculation. I got 2 Objects with their X Y Z coordinates and i want to calculate a velX, velY and velZ from object 1 to object 2. I am still searching on the internet for a solution but i cant find what i want. Could anyone please help me with this problem? Mfg Einheit-101 Link to comment
50p Posted January 31, 2014 Share Posted January 31, 2014 Take away one object's X, Y and Z from another object's X, Y and Z. local x,y,z = getElementPosition( obj1 ); local x1,y1,z1 = getElementPosition( obj2 ); local yourVector = { x-x1, y-y1, z-z1 }; I hope that's what you want. Link to comment
Einheit-101 Posted January 31, 2014 Author Share Posted January 31, 2014 Yes, my friend, thank you! This exactly does what i was searching for! Unfortunately “getVehicleComponentPosition“ does not return useful xyz values for the misc_c component, so i have to wait with my script until there is something like “x,y,z = getVehicleMuzzlePosition(theVehicle)“. I wanted to create a custom Rhino cannon, but it seems that CLEO is more advanced with vehicle scripting functions than MTA... Link to comment
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