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what erro?


Gallagher

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what error?

These texts are not appearing

  
local screenWidth,screenHeight = guiGetScreenSize() 
function updateHUD () 
   arma = getPedWeapon( getLocalPlayer() ) 
   clip = getPedAmmoInClip ( getLocalPlayer() ) 
   bala = getPedTotalAmmo ( getLocalPlayer() ) 
   showPlayerHudComponent ("weapon", false ) 
   showPlayerHudComponent ("ammo", false) 
   showPlayerHudComponent ("clock", false) 
   if getElementData(getLocalPlayer(),"Watch") >= 1 then 
   local hour, minutes = getTime() 
   dxDrawText("           "..hour..":"..minutes, screenWidth*0.887, screenHeight*0.157, screenWidth*0.988, screenHeight*0.194, tocolor(35, 98, 36, 255), 1.70, "sans", "left", "top", false, false, false, false, false) 
   end 
   dxDrawText(""..clip.." | "..bala,screenWidth*0.896, screenHeight*0.059, screenWidth*0.988, screenHeight*0.089, tocolor(23, 112, 31, 255), 1.50, "default-bold", "left", "top", false, false, false, false, false) 
   if ( arma==31 ) then element1 = dxDrawText(" M4 ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==30 ) then destroyElement(element1)element1 = dxDrawText(" AK-47 ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==27 ) then destroyElement(element1)element1 = dxDrawText(" Combat Shotgun ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==28 ) then destroyElement(element1)element1 = dxDrawText(" TEC ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==29 ) then destroyElement(element1)element1 = dxDrawText(" MP5 ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==26 ) then destroyElement(element1)element1 = dxDrawText(" SAWN-OFF  ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==25 ) then destroyElement(element1)element1 = dxDrawText(" Shotgun ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==24 ) then destroyElement(element1)element1 = dxDrawText(" Desert Eagle ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==23 ) then destroyElement(element1)element1 = dxDrawText(" Silencer ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==22 ) then destroyElement(element1)element1 = dxDrawText(" Pistol ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==8 ) then destroyElement(element1)element1 = dxDrawText(" Katana ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==6 ) then destroyElement(element1)element1 = dxDrawText(" Shovel ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==4 ) then destroyElement(element1)element1 = dxDrawText(" Knife ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==5 ) then destroyElement(element1)element1 = dxDrawText(" Baseball Bat ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==2 ) then destroyElement(element1)element1 = dxDrawText(" Golf Club ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==33 ) then destroyElement(element1)element1 = dxDrawText(" Rifle ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==34 ) then destroyElement(element1)element1 = dxDrawText(" Sniper ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==16 ) then destroyElement(element1)element1 = dxDrawText(" Grenade ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==17 ) then destroyElement(element1)element1 = dxDrawText(" Tear Gas ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false) 
   end 
end 
addEventHandler ( "onClientRender", getRootElement(), updateHUD ) 

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remove every single "element1" statement, including destroyElement. And it should be working.

  
local screenWidth,screenHeight = guiGetScreenSize() 
function updateHUD () 
   arma = getPedWeapon( getLocalPlayer() ) 
   clip = getPedAmmoInClip ( getLocalPlayer() ) 
   bala = getPedTotalAmmo ( getLocalPlayer() ) 
   showPlayerHudComponent ("weapon", false ) 
   showPlayerHudComponent ("ammo", false) 
   showPlayerHudComponent ("clock", false) 
   if getElementData(getLocalPlayer(),"Watch") >= 1 then 
   local hour, minutes = getTime() 
   dxDrawText("           "..hour..":"..minutes, screenWidth*0.887, screenHeight*0.157, screenWidth*0.988, screenHeight*0.194, tocolor(35, 98, 36, 255), 1.70, "sans", "left", "top", false, false, false, false, false) 
   end 
   dxDrawText(""..clip.." | "..bala,screenWidth*0.896, screenHeight*0.059, screenWidth*0.988, screenHeight*0.089, tocolor(23, 112, 31, 255), 1.50, "default-bold", "left", "top", false, false, false, false, false) 
   if ( arma==31 ) dxDrawText(" M4 ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==30 ) then dxDrawText(" AK-47 ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==27 ) then dxDrawText(" Combat Shotgun ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==28 ) then dxDrawText(" TEC ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==29 ) then dxDrawText(" MP5 ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==26 ) then dxDrawText(" SAWN-OFF  ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==25 ) then dxDrawText(" Shotgun ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==24 ) then dxDrawText(" Desert Eagle ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==23 ) then dxDrawText(" Silencer ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==22 ) then dxDrawText(" Pistol ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==8 ) then dxDrawText(" Katana ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==6 ) then dxDrawText(" Shovel ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==4 ) then dxDrawText(" Knife ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==5 ) then dxDrawText(" Baseball Bat ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==2 ) then dxDrawText(" Golf Club ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==33 ) then dxDrawText(" Rifle ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==34 ) then dxDrawText(" Sniper ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==16 ) then dxDrawText(" Grenade ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end 
   if ( arma==17 ) then dxDrawText(" Tear Gas ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false) 
   end 
end 
addEventHandler ( "onClientRender", getRootElement(), updateHUD ) 
  

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