Gallagher Posted January 10, 2014 Posted January 10, 2014 what error? These texts are not appearing local screenWidth,screenHeight = guiGetScreenSize() function updateHUD () arma = getPedWeapon( getLocalPlayer() ) clip = getPedAmmoInClip ( getLocalPlayer() ) bala = getPedTotalAmmo ( getLocalPlayer() ) showPlayerHudComponent ("weapon", false ) showPlayerHudComponent ("ammo", false) showPlayerHudComponent ("clock", false) if getElementData(getLocalPlayer(),"Watch") >= 1 then local hour, minutes = getTime() dxDrawText(" "..hour..":"..minutes, screenWidth*0.887, screenHeight*0.157, screenWidth*0.988, screenHeight*0.194, tocolor(35, 98, 36, 255), 1.70, "sans", "left", "top", false, false, false, false, false) end dxDrawText(""..clip.." | "..bala,screenWidth*0.896, screenHeight*0.059, screenWidth*0.988, screenHeight*0.089, tocolor(23, 112, 31, 255), 1.50, "default-bold", "left", "top", false, false, false, false, false) if ( arma==31 ) then element1 = dxDrawText(" M4 ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==30 ) then destroyElement(element1)element1 = dxDrawText(" AK-47 ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==27 ) then destroyElement(element1)element1 = dxDrawText(" Combat Shotgun ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==28 ) then destroyElement(element1)element1 = dxDrawText(" TEC ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==29 ) then destroyElement(element1)element1 = dxDrawText(" MP5 ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==26 ) then destroyElement(element1)element1 = dxDrawText(" SAWN-OFF ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==25 ) then destroyElement(element1)element1 = dxDrawText(" Shotgun ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==24 ) then destroyElement(element1)element1 = dxDrawText(" Desert Eagle ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==23 ) then destroyElement(element1)element1 = dxDrawText(" Silencer ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==22 ) then destroyElement(element1)element1 = dxDrawText(" Pistol ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==8 ) then destroyElement(element1)element1 = dxDrawText(" Katana ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==6 ) then destroyElement(element1)element1 = dxDrawText(" Shovel ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==4 ) then destroyElement(element1)element1 = dxDrawText(" Knife ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==5 ) then destroyElement(element1)element1 = dxDrawText(" Baseball Bat ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==2 ) then destroyElement(element1)element1 = dxDrawText(" Golf Club ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==33 ) then destroyElement(element1)element1 = dxDrawText(" Rifle ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==34 ) then destroyElement(element1)element1 = dxDrawText(" Sniper ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==16 ) then destroyElement(element1)element1 = dxDrawText(" Grenade ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==17 ) then destroyElement(element1)element1 = dxDrawText(" Tear Gas ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false) end end addEventHandler ( "onClientRender", getRootElement(), updateHUD )
Castillo Posted January 10, 2014 Posted January 10, 2014 dxDrawText don't return elements, it returns a boolean ( true/false ), you can't use destroyElement. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Gallardo9944 Posted January 11, 2014 Posted January 11, 2014 remove every single "element1" statement, including destroyElement. And it should be working. local screenWidth,screenHeight = guiGetScreenSize() function updateHUD () arma = getPedWeapon( getLocalPlayer() ) clip = getPedAmmoInClip ( getLocalPlayer() ) bala = getPedTotalAmmo ( getLocalPlayer() ) showPlayerHudComponent ("weapon", false ) showPlayerHudComponent ("ammo", false) showPlayerHudComponent ("clock", false) if getElementData(getLocalPlayer(),"Watch") >= 1 then local hour, minutes = getTime() dxDrawText(" "..hour..":"..minutes, screenWidth*0.887, screenHeight*0.157, screenWidth*0.988, screenHeight*0.194, tocolor(35, 98, 36, 255), 1.70, "sans", "left", "top", false, false, false, false, false) end dxDrawText(""..clip.." | "..bala,screenWidth*0.896, screenHeight*0.059, screenWidth*0.988, screenHeight*0.089, tocolor(23, 112, 31, 255), 1.50, "default-bold", "left", "top", false, false, false, false, false) if ( arma==31 ) dxDrawText(" M4 ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==30 ) then dxDrawText(" AK-47 ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==27 ) then dxDrawText(" Combat Shotgun ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==28 ) then dxDrawText(" TEC ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==29 ) then dxDrawText(" MP5 ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==26 ) then dxDrawText(" SAWN-OFF ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==25 ) then dxDrawText(" Shotgun ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==24 ) then dxDrawText(" Desert Eagle ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==23 ) then dxDrawText(" Silencer ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==22 ) then dxDrawText(" Pistol ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==8 ) then dxDrawText(" Katana ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==6 ) then dxDrawText(" Shovel ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==4 ) then dxDrawText(" Knife ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==5 ) then dxDrawText(" Baseball Bat ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==2 ) then dxDrawText(" Golf Club ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==33 ) then dxDrawText(" Rifle ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==34 ) then dxDrawText(" Sniper ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==16 ) then dxDrawText(" Grenade ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false)end if ( arma==17 ) then dxDrawText(" Tear Gas ", screenWidth*0.845, screenHeight*0.024, screenWidth*0.978, screenHeight*0.59, tocolor(23, 112, 31, 255), 1.50, "sans", "left", "top", false, false, false, false, false) end end addEventHandler ( "onClientRender", getRootElement(), updateHUD ) Code Debugger - Minimalistic MTA debug line replacement
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