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Event onClientWorldRender


Piorun

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Posted

Hi,

I thought today about new event called onClientWorldRender. When it would work? Before world rendering. It could give more oportunities for creating 3d HUD etc.

What u think?

Posted

And so what's the big deal? It would do the same thing if there was onClientWorldRender event. In fact, I think it wouldn't even work simply because world has to be drawn first before anything else.

Posted

I guess you're getting it wrong. It's not needed to draw the hud behind of anything to make it 3D. A 3D hud can be easily done by doing math equations, but has nothing to do with the kind of rendering. Anyway, I don't really understand your point as you wanted to render it 'before' the world first, and then you wanted to render it after the world. However, useless.

Posted

Example:

I want to create 3D HUD (for ex. attached to weapon). Its ok im rendering and then .. whoops - rendered material line disapear in world elements like buildings, cars even players.

Anyway there is another option to add 3rd dimension for rotation in dxDrawImage dxDrawImageSection. That would be really OK.

Posted

Ok, but:

I want to create 3D HUD (for ex. attached to weapon). Its ok im rendering and then .. whoops - rendered material line disapear in world elements like buildings, cars even players.
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