codeluaeveryday Posted December 28, 2013 Share Posted December 28, 2013 This is annoyed me and anderl for sometime, but we eventually got it sorted. Link to comment
Renkon Posted December 28, 2013 Share Posted December 28, 2013 Doing that is not easy.... having to parse it into PHP so that PHP creates the image and then resends it back to LUA must have been a hard job. However, I find it quite 'ugly' (excuse the word) because the image looks quite bored. Maybe try adding some color palettes or something similar to make it better, or jsut make it in text. It's impressive though. Link to comment
Castillo Posted December 28, 2013 Share Posted December 28, 2013 I don't see why should PHP be used here? you can draw any text like that using shaders. Link to comment
Renkon Posted December 28, 2013 Share Posted December 28, 2013 I don't see why should PHP be used here? you can draw any text like that using shaders. Then it may be my mistake. I was pretty sure it used PHP Link to comment
Ren_712 Posted December 29, 2013 Share Posted December 29, 2013 I was kind of waiting for someone to make that kind of thing. Is that lineMaterial3d or some world texture the effect is being applied to ? Link to comment
Cadu12 Posted December 29, 2013 Share Posted December 29, 2013 Castillo is right, it's not hard to do. Link to comment
funstein Posted December 29, 2013 Share Posted December 29, 2013 You need neither PHP nor shaders - drawing the text onto a rendertarget and then using drawMaterialLine3D does the job. Still, nice one! Link to comment
Jesseunit Posted December 29, 2013 Share Posted December 29, 2013 I don't see why should PHP be used here? you can draw any text like that using shaders. Then it may be my mistake. I was pretty sure it used PHP LOL PHP, like Castillo said it's pretty easy. I did it myself a couple of months ago. Just create a dxTexture and apply your shitty text to it and apply the texture to a world texture by using engineApplyShaderToIdkIForgot Link to comment
codeluaeveryday Posted December 30, 2013 Author Share Posted December 30, 2013 we just used dx elements and shaders to achieve this. PHP was not needed Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now