FuriouZ Posted December 20, 2013 Share Posted December 20, 2013 Hey I have problem with triggerClientEvent so, if i press button, then debug line 74 says attempt to call global 'trigerClientEvent' (a nil value) settings: (client) GUIEditor = {} function drawSettingsWind() GUIEditor.window = guiCreateStaticImage(0.08, 0.04, 0.72, 0.94, "img/window.png", true) GUIEditor.closeButton = guiCreateStaticImage(0.94, 0.00, 0.06, 0.09, "img/close.png", true, GUIEditor.window) guiSetVisible(GUIEditor.window, true) guiSetEnabled(GUIEditor.window, true) end --[[ function showSettingsWind () guiSetVisible(GUIEditor.window, true) guiSetEnabled(GUIEditor.window, true) end]] addEvent("showSettings", true) addEventHandler("showSettings", getRootElement(), drawSettingsWind) panel: (client) addEventHandler("onClientGUIClick", root, function() if source == GUIEditor.settingsButton then triggerClientEvent ( "showSettings", getLocalPlayer() ) --Line 74 end end ) Merry Christmas and thanks IIYAMA, stay away from this topic.Thanks. Link to comment
Jusonex Posted December 20, 2013 Share Posted December 20, 2013 Well, you're trying to call triggerClientEvent from the client, but triggerClientEvent exists only on the server. If the event you want to trigger is on the same side, you can use triggerEvent Link to comment
FuriouZ Posted December 20, 2013 Author Share Posted December 20, 2013 Well, you're trying to call triggerClientEvent from the client, but triggerClientEvent exists only on the server.If the event you want to trigger is on the same side, you can use triggerEvent Thanks! , i'll try it EDIT: It worked perfectly, thanks again ! Link to comment
K4stic Posted December 20, 2013 Share Posted December 20, 2013 if the script1 file it's in same folder with the script2 file then instead of use tiggerEvent you can use function name ( elements ) example: function blabla( player ) if isElement( player ) then return true else return false end end function blabla2 () -- insteat of use triggerEvent [ This is just one example you can use it and for more things ] if ( blabla( localPlayer ) == true ) then blabla else blabla end end Link to comment
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