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Player's controls


'LinKin

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Yes, it's possible. I did it for a small project I was working on. See this code for an example;

local areHornsMuted = false 
local clientHornKeys = {"Empty"} 
local clientHorn = nil 
  
function fetchBoundHornKeys() 
    local boundKeys = getBoundKeys("horn") 
    if(boundKeys ~= false) then 
    table.remove(clientHornKeys, 1) 
        for key, state in pairs(boundKeys) do 
            table.insert(clientHornKeys, key) 
        end 
    else 
        outputChatBox("Horn not bound.") 
    end 
end 
addEventHandler("onClientResourceStart", resourceRoot, fetchBoundHornKeys) 
  
function disableDefaultHorn() 
    if(areHornsMuted == false) then 
        toggleControl("horn", false) 
    end 
end 
addEventHandler("onClientResourceStart", resourceRoot, disableDefaultHorn) 

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