Justice Posted November 25, 2013 Posted November 25, 2013 Just what the title suggests. I believe that similar to ENB, the shaders for MTA should be able to be categorized and once approved, be able to be downloaded to your MTA client, and simply enabled from there so they work with ANY server you play on. MTA shaders are definitely a lot smoother on systems than ENB series is, I can tell you that. Say like have a "Shaders" tab in the settings menu or something like that. The only issue I can think of is that people may try to use gamebreaking scripts and pass them off as shaders due to them both being LUA injections. But I'm sure you can make it work. Some sort of identification system perhaps. Or preinstalled shaders.
Justice Posted November 26, 2013 Author Posted November 26, 2013 No one has any feedback? I'm seeing plenty of viewings over the last few days, but no one is giving feedback. Kinda need player feedback to make the devs notice it, fellas.
Spajk Posted November 27, 2013 Posted November 27, 2013 I disagree, some servers might not want those shaders.
Castillo Posted November 27, 2013 Posted November 27, 2013 It won't be server side, it would be something the player can enable on his MTA settings.
Justice Posted November 27, 2013 Author Posted November 27, 2013 Exactly. It's similar to upping the graphics using ENB or something. It doesn't really matter if a server doesn't want those shaders as they don't give players an advantage. In fact, better visuals usually clutter the screen more and give them a disadvantage. But if it's player choice then they will go on preference.
Spajk Posted November 27, 2013 Posted November 27, 2013 Well, you are right there, but shaders that server's use should override those client-ones.
myonlake Posted November 28, 2013 Posted November 28, 2013 If you want a shader to work on your client, then download a modification from the internet. There are far many other modifications than just ENB to make your gameplay a lot more graphical.
Woovie Posted November 28, 2013 Posted November 28, 2013 This is a similar idea to client side modules. It takes a lot of effort to ensure the security and very few devs to do that security work.
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