Jump to content

MTA Shader Resources Client Side


Justice

Recommended Posts

Just what the title suggests. I believe that similar to ENB, the shaders for MTA should be able to be categorized and once approved, be able to be downloaded to your MTA client, and simply enabled from there so they work with ANY server you play on.

MTA shaders are definitely a lot smoother on systems than ENB series is, I can tell you that.

Say like have a "Shaders" tab in the settings menu or something like that.

The only issue I can think of is that people may try to use gamebreaking scripts and pass them off as shaders due to them both being LUA injections. But I'm sure you can make it work. Some sort of identification system perhaps. Or preinstalled shaders.

5srcp.jpg

Link to comment

Exactly. It's similar to upping the graphics using ENB or something. It doesn't really matter if a server doesn't want those shaders as they don't give players an advantage. In fact, better visuals usually clutter the screen more and give them a disadvantage. But if it's player choice then they will go on preference.

Link to comment
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...