-.Paradox.- Posted November 11, 2013 Share Posted November 11, 2013 (edited) Hello, is there a way to compress the client download? Edited November 11, 2013 by Guest Link to comment
Desaster Posted November 11, 2013 Share Posted November 11, 2013 well you can put them in .rar files but idk if that will decrease the download Link to comment
-.Paradox.- Posted November 11, 2013 Author Share Posted November 11, 2013 I saw this script but didn't worked function () exports.download:downloadFile("infernus.txd", "infernus.txd", 411) exports.download:downloadFile("infernus.dff", "infernus.dff", 411) end addEventHandler("onClientDownloadComplete", getRootElement(), function (theFile) if theFile == "infernus.txd" then local theTXD = engineLoadTXD ("infernus.txd", 411 ) engineImportTXD ( theTXD, 411 ) if theFile == "infernus.dff" then local theTXD = engineLoadTXD ("infernus.dff", 411 ) engineImportTXD ( theTXD, 411 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) Link to comment
Spajk Posted November 11, 2013 Share Posted November 11, 2013 Not as far as I know, it would be cool if we had some functions to compress and decompress zip, rar and 7z. Link to comment
-.Paradox.- Posted November 11, 2013 Author Share Posted November 11, 2013 Im talking about player can play will downloading Link to comment
Spajk Posted November 11, 2013 Share Posted November 11, 2013 oh, thats possible by using client-side "fetchRemote" Link to comment
xXMADEXx Posted November 11, 2013 Share Posted November 11, 2013 well you can put them in .rar files but idk if that will decrease the download That wouldn't do anything because the server decompresses them, so it'd be the same result.. Link to comment
-.Paradox.- Posted April 2, 2014 Author Share Posted April 2, 2014 So, how I can use fetch remote to do this, 60mb turn into a smaller size, by cancelling the download of mods(cars,skins,weapons..) and download only the important files(Lua files format) is it possible? Link to comment
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