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-.Paradox.-

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Posted (edited)

Hello, is there a way to compress the client download? :P

Edited by Guest

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Posted

I saw this script but didn't worked

function () 
exports.download:downloadFile("infernus.txd", "infernus.txd", 411) 
exports.download:downloadFile("infernus.dff", "infernus.dff", 411) 
end 
  
addEventHandler("onClientDownloadComplete", getRootElement(), 
function (theFile) 
if theFile == "infernus.txd" then 
     local theTXD = engineLoadTXD ("infernus.txd", 411 ) 
     engineImportTXD ( theTXD, 411 ) 
if theFile == "infernus.dff" then 
     local theTXD = engineLoadTXD ("infernus.dff", 411 ) 
     engineImportTXD ( theTXD, 411 ) 
end 
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) 

If you're looking for a cheap paid scripter, don't hesitate to contact me.

Great minds discuss ideas, Average minds discuss events and small minds discuss people.

Posted

Im talking about player can play will downloading

If you're looking for a cheap paid scripter, don't hesitate to contact me.

Great minds discuss ideas, Average minds discuss events and small minds discuss people.

  • 4 months later...
Posted

So, how I can use fetch remote to do this,

60mb turn into a smaller size, by cancelling the download of mods(cars,skins,weapons..) and download only the important files(Lua files format) is it possible?

If you're looking for a cheap paid scripter, don't hesitate to contact me.

Great minds discuss ideas, Average minds discuss events and small minds discuss people.

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