Jump to content

Few questions


Spajk

Recommended Posts

I haven't tried it, but you could try to check if the player is in a Firetruck or S.W.A.T, and if so, disable the vehicle_fire and/or vehicle_secondary_fire control by using toggleControl. This is what I used to disable the horn when adding custom sounds for the horn - but I don't see why it shouldn't work to disable the water cannon. :)

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...