Om. Posted September 30, 2013 Share Posted September 30, 2013 Can Some One Give Me Script of Making Fix Marker ?? Pls Link to comment
darhal Posted September 30, 2013 Share Posted September 30, 2013 if you mean getting marker in the ground just when you take the x,y,z do -1 to z Link to comment
Om. Posted September 30, 2013 Author Share Posted September 30, 2013 if you mean getting marker in the ground just when you take the x,y,z do -1 to z Ya But If we gone into that marker our vehical get automatically fixed with 200$ cost... Link to comment
JuniorMelo Posted September 30, 2013 Share Posted September 30, 2013 this ? newmarker1 = createMarker ( 0, 0, 5, "checkpoint", 9.9, 0, 255, 0, 255 ) -- Create a green marker function markerfix(hitElement) if ( source == newmarker1 ) then if ( isElement ( hitElement ) and getElementType ( hitElement ) == "player" ) then local ve = getPedOccupiedVehicle(hitElement) fixVehicle(ve) takePlayerMoney ( hitElement, 200 ) end end end addEventHandler("onMarkerHit", getResourceRootElement(getThisResource()), markerfix) Link to comment
Om. Posted September 30, 2013 Author Share Posted September 30, 2013 this ? newmarker1 = createMarker ( 0, 0, 5, "checkpoint", 9.9, 0, 255, 0, 255 ) -- Create a green marker function markerfix(hitElement) if ( source == newmarker1 ) then if ( isElement ( hitElement ) and getElementType ( hitElement ) == "player" ) then local ve = getPedOccupiedVehicle(hitElement) fixVehicle(ve) takePlayerMoney ( hitElement, 200 ) end end end addEventHandler("onMarkerHit", getResourceRootElement(getThisResource()), markerfix) Let Me Cheak This But i need a Meta.xml of this Script pls gimme Link to comment
Castillo Posted September 30, 2013 Share Posted September 30, 2013 That's a server side script, so the type must be "server" not "client". Link to comment
myonlake Posted September 30, 2013 Share Posted September 30, 2013 Darhal, don't help people if you can't even give a proper meta.xml to the poor user. <meta> <script src="server.lua" type="server" /> </meta> Link to comment
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