BieHDC Posted September 21, 2013 Posted September 21, 2013 hello, i wanna edit the Sparks from fxAddSparks (https://wiki.multitheftauto.com/wiki/FxAddSparks), but i cant find the file containing the effect. If i search for shader i find "sphere", but this is applied to other efects too. If somebody could tell me the file name, this would be great. Thanks.
bandi94 Posted September 21, 2013 Posted September 21, 2013 Well shader's is the only way , you could try to get the name with this : https://nightly.multitheftauto.com/files/shaders/ ... _names.zip
BieHDC Posted September 21, 2013 Author Posted September 21, 2013 have this, with this i found the name "sphere", but there should be another way through .dff files i found this one witch edits some other effects: https://community.multitheftauto.com/index.php?p= ... ls&id=1292 thats why i think there have to be such a file
ixjf Posted September 21, 2013 Posted September 21, 2013 RW model binary stream files only contain models, as it says - effects are usually in FXP files.
BieHDC Posted September 21, 2013 Author Posted September 21, 2013 ok and how to find the fxp file? edit: i found effects.fxp and in there i found the name of the spark "prt_spark" and "prt_spark_2" but where to find this two now?
Ren_712 Posted September 21, 2013 Posted September 21, 2013 hello,i wanna edit the Sparks from fxAddSparks (https://wiki.multitheftauto.com/wiki/FxAddSparks), but i cant find the file containing the effect. If i search for shader i find "sphere", but this is applied to other efects too. If somebody could tell me the file name, this would be great. Thanks. Have you thought about per entity shader ? local sparks = fxAddSparks (... engineApplyShaderToWorldTexture (myshader,"*",sparks) I don't know if it works but you might try it.
bandi94 Posted September 21, 2013 Posted September 21, 2013 That .dff 's what are you saing are "2dfx data DFF" , and ingame they are only simpel objects , so to see that efect you need to create an Object . So that will not work with "fxAddSparks" , only if you create your custom "fxAddSparks" effects using createObject. fxAddSparks is using FXP files inbuild in the game , only way to change them are shaders.
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