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Weapon Attachments...


Forrest

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Posted

4w1Mn.jpg

Here, to all those that are constantly questioning it and denying it, here's proof that it's possible.

(That's a sniper scope attached to an AK.)

I won't tell you how, since that's your job as a scripter.

Ciao.

Posted (edited)

Oh wow, I love the deer stand and the weapon attachments. Simply gorgeous! Did you model all that stuff by yourself?

It could still be a weapon mod as the guy above said.

'n' how you gon' prove that? Get yo' facts strait mane. Pretty sure you sayin dis cus u wanna know how he made it uh-uh know what am sayin

Edited by Guest
Posted
It could still be a weapon mod as the guy above said.

You saw me type the command, now you go and make a weapon mod that activates via command and you'll notice that the weapon will flicker/set you to a different weapon, I didn't, it was an instant attach.

  • MTA Team
Posted

Regardless, there's no way to prove either side is right or wrong. Forrest, I'm not saying you're right or wrong. Cas, I'm not saying you're right or wrong.

The only way to prove this is by manipulating the attached object afterwards, like setting the scope alpha to 127 and different alphas. This will show those who do not believe you that it is a separate model and not part of the entire weapon.

Posted
Oh wow, I love the deer stand and the weapon attachments. Simply gorgeous! Did you model all that stuff by yourself?
It could still be a weapon mod as the guy above said.

'n' how you gon' prove that? Get yo' facts strait mane. Pretty sure you sayin dis cus u wanna know how he made it uh-uh know what am sayin

How to prove it? how about with A Concerned Citizen's idea?

  • 4 weeks later...
Posted

I can confirm this isn't a mod. I've been modding for quite some time now, and that ain't no mod! I am very curious at to how you did it. Most likely detaching the scope from the original sniper model and replacing another model with it then scripting some sort of attachment thing.

Meh, you still have had to of modded something, so it's okay.

If you came out of the dark and told us remotely how you did it, would be great! Definitely help modders like me. :)

Posted

The scope model itself is a mod, yep. I'm an ex-modder too(Quit MTA/GTA for GTA:O/V). I used the model from the sniper to stay in with the SA theme.

However, how I did it will remain a mystery. It's for you to figure out. :wink:

Posted
The scope model itself is a mod, yep. I'm an ex-modder too(Quit MTA/GTA for GTA:O/V). I used the model from the sniper to stay in with the SA theme.

However, how I did it will remain a mystery. It's for you to figure out. :wink:

you putted like 10 models in one folder and when u use command model changes to modded one

Posted
The scope model itself is a mod, yep. I'm an ex-modder too(Quit MTA/GTA for GTA:O/V). I used the model from the sniper to stay in with the SA theme.

However, how I did it will remain a mystery. It's for you to figure out. :wink:

you putted like 10 models in one folder and when u use command model changes to modded one

How'd you know?! :S

Posted
The scope model itself is a mod, yep. I'm an ex-modder too(Quit MTA/GTA for GTA:O/V). I used the model from the sniper to stay in with the SA theme.

However, how I did it will remain a mystery. It's for you to figure out. :wink:

you putted like 10 models in one folder and when u use command model changes to modded one

How'd you know?! :S

he guessed that,i guess.

  • MTA Team
Posted

Damn that is a really clever way jesseunit! replacing model on command! so epic :) i wouldn't have ever of thought of that(!)

;)

Posted
However, how I did it will remain a mystery. It's for you to figure out. :wink:

Sorry, I'm an idiot in MTA scripting. But, is the script one where the scope will float around (CIT Vip hats system) or is it stuck in place on top of the model?

  • 2 months later...

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