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[HELP]MoveImage


Brad96

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Posted
local screenWidth, screenHeight = guiGetScreenSize() 
local x = 0 
    addEventHandler("onClientRender", root, function () 
x = x + 0.01 
    local a , b = 50 , 100 
        local x, y = interpolateBetween ( 
            a, b, 0, 
            a+10, b+20, 0, 
            x, "Linear") 
    dxDrawImage( screenWidth - x, screenHeight - y , 63 , 62 ,"test.png",0.0,0.0,0.0,tocolor(255,255,255,200),false) 
    end) 

Good, I found this forum .. hopefully not bother

I would like to explain to me what each line and the need to put in the script to achieve the image makes its effect or movement .. thanks: D

is for do it my script

Posted

When you render it like this, it depends on your FPS how fast the image will move over the screen. I'll recommend using getTickCount() to define the difference in the x-value

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