Sande Posted August 21, 2013 Posted August 21, 2013 I try to make store robbing, all other works but the price giving not working. Can some one fix? And i need some info how can make this robbery avaible on every 1h. function resourceStart () robMarker = createMarker (252.12193, -56.73697, 1.57031, "cylinder", 1.5, 255, 255, 0, 127, getRootElement()) --[[setElementInterior (robMarker, 3)--]] end addEventHandler ("onResourceStart", getRootElement (), resourceStart) function robHit (hitPlayer, matchingDimesion ) if (source == robMarker ) then local team = getPlayerTeam ( hitPlayer ) if getTeamName (team) == "Criminal" then outputChatBox("Kirjoita /rob4 ryöstääksesi tämän kohteen. Muista olla punaisessa ympyrässä jotta ryöstö alkaa!", hitPlayer, 0,255,0) end end end addEventHandler ("onMarkerHit", getRootElement(), robHit) function timer(thePlayer) outputChatBox("[ROB4] Holvi aukeaa 1min kuluttua.",source,0,255,0) setTimer (startRob, 6000, 1 ) end addCommandHandler("rob4", timer ) function startRob() if (source == robMarker ) then local team = getPlayerTeam ( source ) if getTeamName (team) == "Criminal" then local rnd = math.random(3000,15000) givePlayerMoney(source, rnd) setPlayerWantedLevel(source, 6) outputChatBox("[ROB4] Ryöstit likööri liikkeen sait jonkunverran rahaa.", source, 0,255,0) outputChatBox("[ROB4] Pelaaja "..(source).." ryösti viinakaupan ja sai 6 tähteä!",255,0,0) end end end --[[(252.12193 -56.73697 )--]]
xXMADEXx Posted August 21, 2013 Posted August 21, 2013 ((Not Tested)) function resourceStart () robMarker = createMarker (252.12193, -56.73697, 1.57031, "cylinder", 1.5, 255, 255, 0, 127 ) --[[setElementInterior (robMarker, 3)--]] end addEventHandler ("onResourceStart", getRootElement (), resourceStart) function robHit (hitPlayer, matchingDimesion ) if (source == robMarker ) then local team = getPlayerTeam ( hitPlayer ) if team and getTeamName (team) == "Criminal" then outputChatBox("Kirjoita /rob4 ryöstääksesi tämän kohteen. Muista olla punaisessa ympyrässä jotta ryöstö alkaa!", hitPlayer, 0,255,0) end end end addEventHandler ("onMarkerHit", getRootElement(), robHit) function timer(thePlayer) outputChatBox("[ROB4] Holvi aukeaa 1min kuluttua.",thePlayer,0,255,0) setTimer (startRob, 6000, 1, thePlayer ) end addCommandHandler("rob4", timer ) function startRob() if (source == robMarker ) then local team = getPlayerTeam ( thePlayer ) if team and getTeamName (team) == "Criminal" then local rnd = math.random(3000,15000) givePlayerMoney(thePlayer, rnd) setPlayerWantedLevel(thePlayer, 6) outputChatBox("[ROB4] Ryöstit likööri liikkeen sait jonkunverran rahaa.", thePlayer, 0,255,0) outputChatBox("[ROB4] Pelaaja "..(getPlayername ( thePlayer ) ).." ryösti viinakaupan ja sai 6 tähteä!", root, 255,0,0) end end end --[[(252.12193 -56.73697 )--]]
Sande Posted August 21, 2013 Author Posted August 21, 2013 New code, are there someway when player robbed goes 1h time, and then it again avaible. function resourceStart () robMarker = createMarker (252.12193, -56.73697, 1.57031, "cylinder", 1.5, 255, 255, 0, 127 ) --[[setElementInterior (robMarker, 3)--]] end addEventHandler ("onResourceStart", getRootElement (), resourceStart) function robHit (hitPlayer, matchingDimesion ) if (source == robMarker ) then local team = getPlayerTeam ( hitPlayer ) if team and getTeamName (team) == "Criminal" then local rnd = math.random(3000,15000) givePlayerMoney(hitPlayer, rnd) setPlayerWantedLevel(hitPlayer, 6) outputChatBox("[ROB4] Ryöstit likööri liikkeen sait "..(rnd).." rahaa.", hitPlayer, 0,255,0) outputChatBox("[ROB4] Pelaaja "..(getPlayername ( hitPlayer ) ).." ryösti viinakaupan ja sai 6 tähteä!", root, 255,0,0) end end end addEventHandler ("onMarkerHit", getRootElement(), robHit)
Sande Posted August 21, 2013 Author Posted August 21, 2013 No problem anymore, i made it with other strategy.
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